Tuesday, March 29, 2011
352985 - moving maze 1
I wasn't really happy with this one, not sure why I exported it. The maze moves to the left after the button is pressed.
348918 - temple 4 v2
Mice were still able to troll this so I removed the grounds on the ends. The temple phases through and is used as a boat to go back and forth between the cheese and hole.
Monday, March 28, 2011
346617 - temple 4
The temple is supposed to phase through the ground but it doesn't work so well if mice get in the way.
Sunday, March 27, 2011
345794 - gravity experiment 2
The invisible ground doesn't always spawn correctly, the same problem as in the Stair Lift map. I'm not sure why. I've used dynamic invalid rotation in other maps without problems, like Cat and March Minimalism. You're supposed to walk on the ground below until you go all the way to the right, and jump, then you'll stick to the top and have to walk all the way to the left, and jump, to get back down again.
344409, 344415 - ice block push climb
The blocks fall through the ground after you push them. I made a second version without the two walls on the ends and with the hole at the start.
Saturday, March 26, 2011
Stats as of March 26, 1pm
66976 60% 26700 castle moat v2
73039 X 61% 28000 exploding ground v2
75929 P -permanent- horizontal exploding ground
80199 X 59% 16600 exploding ground small boxes v2
108937 61% 20600 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 19000 box ends v2
119389 P -permanent- disappearing act
123335 60% 16900 trapped, but not
123524 57% 17100 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
136276 57% 14800 hidden trampoline
139581 P -permanent- bridge replacement
150044 51% 12600 walljump, lava, lava
155591 P -permanent- ice in the way
158550 P -permanent- reup - sliding stick
158563 52% 12200 reup - ice swing
158564 54% 12100 reup - falling button platforms
158569 55% 12400 reup - leaning planks
164114 P -permanent- exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
172855 P -permanent- conveyor belt
187069 P -permanent- * groundhog faith
187080 P -permanent- * shaman challenge 2
187081 X 49% 65 * rainbow
187084 P -permanent- * obstacle course in chocolate
187093 54% 10600 * fake floor trigger
188810 X 38% 105 no red underneath
188813 P -permanent- no red dividing
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188818 X 48% 101 shaman above
188820 X 29% 101 shaman boxed
188821 P -permanent- ice chutes
188822 X 42% 107 shaman void
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
264934 P -permanent- ice wall
264935 X 49% 103 two posts
264936 P -permanent- workshop
277898 X 36% 110 hanging ice 3
311659 57% 1600 royal palace (map 24)
311662 57% 1500 royal castle (map 2)
311702 56% 1500 connected blocks
312616 54% 1500 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
318580 55% 1300 gauntlet
319632 P -permanent- treadmill
321052 P -permanent- bird
321268 54% 1000 treadmill maze
323503 P -permanent- puzzle 4
327444 48% 266 march minimalism
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 P -permanent- double helix
330438 52% 407 stairs 1
330792 48% 103 arrows
332899 P -permanent- goat
335400 46% 104 miniature
335401 55% 509 chocowalls 1
335405 53% 530 chocowalls 2
335413 46% 102 elevators
335894 40% 113 elevator floors
336287 47% 101 control of the heavens
337072 46% 102 gravity experiment
337813 P -permanent- stairs 2
338157 57% 461 ice block push revisited
338432 41% 102 spaceship 1
338738 48% 101 spaceship 2
338847 49% 220 piƱata
339035 P -permanent- shaman rain
339709 58% 228 arrows v2
339847 42% 107 elevators v2
339878 46% 107 elevator floors v2
340088 P -permanent- elevators v3
340108 P -permanent- elevator floors v3
341270 56% 164 forklift
341388 53% 196 mice elevator
342561 49% 108 stair lift
342666 32% 105 stair lift v2
344409 36% 101 ice block push climb
344415 37% 106 ice block push climb v2
345597 41% 60 wind trap
345661 55% 123 delayed trap
345794 56% 86 gravity experiment 2
346617 48% 76 temple 4
347906 58% 74 stairs 3
348352 53% 62 mouse trap tower
348405 66% 77 mouse trap clone (map 61)
348724 33 temple 5
348918 37 temple 4 v2
The March contest winners were announced earlier this week. I got first place in the Night category and earned the forum title "Night Runner". :) Lots of people have been whispering me how much they hate/love the map. I also got third place in the Freestyle category. Overall, I'm happy. :)
I got fifth place in the Soundtrack category, which is a little disappointing. The scores were determined by taking the difference between yes and no votes, which is equivalent to counting those who didn't vote as half yes and half no. I'm not sure if this is the best way, since there's other explanations for why people didn't vote rather than ambivalence. For example, in Void's Jaws map, the ending is pretty quick, so maybe people didn't have time to vote. If instead the scores were determined by percent of yes votes, which assumes that those who didn't vote would vote in the same way as those who did, then the rankings would be different.
Name Score Percent
Tuiii 1159 93.4%
Gundoesk 946 84.6%
Miguxes 885 84.1%
Voidmoon 867 90.1%
Temple 865 89.7%
Void would be second and I'd be third. But Tuiii would still win, so I guess it doesn't matter too much.
I've played the winners' maps in the other categories and they're pretty nice.
Baffler's been deperming a lot of maps lately. A lot of them are shaman maps, which I guess are too hard for the average mouse. Since maps don't die anymore, shaman maps don't need to be permanent, but I still think they're some of the best maps in the game, so I'm sad for that reason. Permanent maps are played just as often as other user maps, which is not that often, except in room perm (which only plays permanent maps), which isn't too popular at the moment. Maybe they're going to change things?
Cheezecream's winning map will be added to the official rotation permanently, like Knt's map is. I think there's something like 125 vanilla maps counting nightmode, and currently these are played 2/3 of the time with user maps the other 1/3. Maybe they'll change the cycle to vanilla-permanent-user, 1/3 each? It was like this for a while back in September or October, but there probably wasn't even 100 permanent maps back then, and now there's over 1000. Permanent maps are the supposed to be the best maps in the game, so why shouldn't they be played more often? I think it's at least worth trying.
73039 X 61% 28000 exploding ground v2
75929 P -permanent- horizontal exploding ground
80199 X 59% 16600 exploding ground small boxes v2
108937 61% 20600 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 19000 box ends v2
119389 P -permanent- disappearing act
123335 60% 16900 trapped, but not
123524 57% 17100 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
136276 57% 14800 hidden trampoline
139581 P -permanent- bridge replacement
150044 51% 12600 walljump, lava, lava
155591 P -permanent- ice in the way
158550 P -permanent- reup - sliding stick
158563 52% 12200 reup - ice swing
158564 54% 12100 reup - falling button platforms
158569 55% 12400 reup - leaning planks
164114 P -permanent- exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
172855 P -permanent- conveyor belt
187069 P -permanent- * groundhog faith
187080 P -permanent- * shaman challenge 2
187081 X 49% 65 * rainbow
187084 P -permanent- * obstacle course in chocolate
187093 54% 10600 * fake floor trigger
188810 X 38% 105 no red underneath
188813 P -permanent- no red dividing
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188818 X 48% 101 shaman above
188820 X 29% 101 shaman boxed
188821 P -permanent- ice chutes
188822 X 42% 107 shaman void
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
264934 P -permanent- ice wall
264935 X 49% 103 two posts
264936 P -permanent- workshop
277898 X 36% 110 hanging ice 3
311659 57% 1600 royal palace (map 24)
311662 57% 1500 royal castle (map 2)
311702 56% 1500 connected blocks
312616 54% 1500 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
318580 55% 1300 gauntlet
319632 P -permanent- treadmill
321052 P -permanent- bird
321268 54% 1000 treadmill maze
323503 P -permanent- puzzle 4
327444 48% 266 march minimalism
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 P -permanent- double helix
330438 52% 407 stairs 1
330792 48% 103 arrows
332899 P -permanent- goat
335400 46% 104 miniature
335401 55% 509 chocowalls 1
335405 53% 530 chocowalls 2
335413 46% 102 elevators
335894 40% 113 elevator floors
336287 47% 101 control of the heavens
337072 46% 102 gravity experiment
337813 P -permanent- stairs 2
338157 57% 461 ice block push revisited
338432 41% 102 spaceship 1
338738 48% 101 spaceship 2
338847 49% 220 piƱata
339035 P -permanent- shaman rain
339709 58% 228 arrows v2
339847 42% 107 elevators v2
339878 46% 107 elevator floors v2
340088 P -permanent- elevators v3
340108 P -permanent- elevator floors v3
341270 56% 164 forklift
341388 53% 196 mice elevator
342561 49% 108 stair lift
342666 32% 105 stair lift v2
344409 36% 101 ice block push climb
344415 37% 106 ice block push climb v2
345597 41% 60 wind trap
345661 55% 123 delayed trap
345794 56% 86 gravity experiment 2
346617 48% 76 temple 4
347906 58% 74 stairs 3
348352 53% 62 mouse trap tower
348405 66% 77 mouse trap clone (map 61)
348724 33 temple 5
348918 37 temple 4 v2
The March contest winners were announced earlier this week. I got first place in the Night category and earned the forum title "Night Runner". :) Lots of people have been whispering me how much they hate/love the map. I also got third place in the Freestyle category. Overall, I'm happy. :)
I got fifth place in the Soundtrack category, which is a little disappointing. The scores were determined by taking the difference between yes and no votes, which is equivalent to counting those who didn't vote as half yes and half no. I'm not sure if this is the best way, since there's other explanations for why people didn't vote rather than ambivalence. For example, in Void's Jaws map, the ending is pretty quick, so maybe people didn't have time to vote. If instead the scores were determined by percent of yes votes, which assumes that those who didn't vote would vote in the same way as those who did, then the rankings would be different.
Name Score Percent
Tuiii 1159 93.4%
Gundoesk 946 84.6%
Miguxes 885 84.1%
Voidmoon 867 90.1%
Temple 865 89.7%
Void would be second and I'd be third. But Tuiii would still win, so I guess it doesn't matter too much.
I've played the winners' maps in the other categories and they're pretty nice.
Baffler's been deperming a lot of maps lately. A lot of them are shaman maps, which I guess are too hard for the average mouse. Since maps don't die anymore, shaman maps don't need to be permanent, but I still think they're some of the best maps in the game, so I'm sad for that reason. Permanent maps are played just as often as other user maps, which is not that often, except in room perm (which only plays permanent maps), which isn't too popular at the moment. Maybe they're going to change things?
Cheezecream's winning map will be added to the official rotation permanently, like Knt's map is. I think there's something like 125 vanilla maps counting nightmode, and currently these are played 2/3 of the time with user maps the other 1/3. Maybe they'll change the cycle to vanilla-permanent-user, 1/3 each? It was like this for a while back in September or October, but there probably wasn't even 100 permanent maps back then, and now there's over 1000. Permanent maps are the supposed to be the best maps in the game, so why shouldn't they be played more often? I think it's at least worth trying.
Monday, March 21, 2011
342561, 342666 - stair lift
For some reason the invalid rotation grounds caused problems for non-sync mice. The one on the left would start almost vertical, the one on the right at about a 45 degree angle. It spawned fine when I replaced those grounds with normal ones. I accidentally submitted it a second time instead of editing it.
341388 - mice elevator
I thought I would try a map where mice could control the elevators, now that I made a better mechanism. Mice can't really mess it up too much, but sync sure can. :(
Sunday, March 20, 2011
339847, 340088 - elevators v2, v3
I redid the Elevators map so that only the shaman could use the controls, but it still didn't work very well. So then I redid the mechanism and now it works great.
338847 - piƱata
I thought of something like this back when I did the Runner map, where I was debating whether to let the mouse be "free" after he saved the shaman or have him disappear. Mice push the burro to the right until he falls and breaks apart.
Saturday, March 19, 2011
338157 - ice block push revisited
I had looked through my maps to see if there were any I could redo now that I know a few more tricks. This was the only one that I remade, so far.
337072 - gravity experiment
Not much to look at here. I wanted to make something of a clone of Map 81 Soaring, and it works well for one mouse. (Or did--it has a dynamic ground offscreen.) But with more mice it's not as convincing.
Friday, March 18, 2011
Stats as of March 18, 1pm
66976 60% 26400 castle moat v2
73039 X 62% 27600 exploding ground v2
75929 P -permanent- horizontal exploding ground
80199 X 59% 16200 exploding ground small boxes v2
108937 61% 20300 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 18600 box ends v2
119389 P -permanent- disappearing act
123335 60% 16400 trapped, but not
123524 57% 16700 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
136276 57% 14300 hidden trampoline
139581 P -permanent- bridge replacement
150044 51% 12100 walljump, lava, lava
155591 P -permanent- ice in the way
158550 P -permanent- reup - sliding stick
158563 52% 11800 reup - ice swing
158564 54% 11700 reup - falling button platforms
158569 55% 11900 reup - leaning planks
164114 P -permanent- exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
172855 P -permanent- conveyor belt
187069 P -permanent- * groundhog faith
187080 P -permanent- * shaman challenge 2
187081 P -permanent- * rainbow
187084 P -permanent- * obstacle course in chocolate
187093 54% 10200 * fake floor trigger
188810 P -permanent- no red underneath
188813 P -permanent- no red dividing
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188818 P -permanent- shaman above
188820 X 31% 93 shaman boxed
188821 P -permanent- ice chutes
188822 P -permanent- shaman void
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
264934 P -permanent- ice wall
264935 P -permanent- two posts
264936 P -permanent- workshop
277898 P -permanent- hanging ice 3
311659 57% 1200 royal palace (map 24)
311662 58% 1100 royal castle (map 2)
311702 57% 1100 connected blocks
312616 54% 1100 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
318580 55% 900 gauntlet
319632 P -permanent- treadmill
321052 P -permanent- bird
321268 53% 700 treadmill maze
323503 P -permanent- puzzle 4
327444 48% 266 march minimalism
327447 P -permanent- march night
327448 44% 105 march freestyle
327449 P -permanent- march soundtrack
328972 P -permanent- double helix
330438 56% 116 stairs 1
330792 48% 103 arrows
332899 P -permanent- goat
335400 46% 104 miniature
335401 61% 121 chocowalls 1
335405 58% 171 chocowalls 2
335413 48% 83 elevators
335894 35% 65 elevator floors
336287 47% 101 control of the heavens
337072 46% 100 gravity experiment
337813 P -permanent- stairs 2
338157 55% 85 ice block push revisited
338432 37% 66 spaceship 1
338738 45% 73 spaceship 2
338847 61% 57 piƱata
339035 P -permanent- shaman rain
339709 7 arrows v2
339847 39 elevators v2
339878 33 elevator floors v2
340088 P -permanent- elevators v3
340108 P -permanent- elevator floors v3
I played the soundtrack maps in room contest. It was cool to see the variety, and I hope we'll get to look at maps from the other categories even though we won't vote on them.
I ended up liking my own map the best, but of course I have some bias. :) Of the rest I thought Tuiii's Pacman was pretty awesome. I also liked Gundoesk's Mario, Kirbychewy's Cake, Nyoibou's Puddi, and Voidmoon's Jaws. Honorable mention to Minitony's Tetris and Twobigo's Hot Air Balloon, both of which (I suspect) failed due to dynamic grounds dying again, which was fixed right before the contest room opened. Also Jeanmanolo's Poker Face, the only map I laughed at. :)
73039 X 62% 27600 exploding ground v2
75929 P -permanent- horizontal exploding ground
80199 X 59% 16200 exploding ground small boxes v2
108937 61% 20300 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 18600 box ends v2
119389 P -permanent- disappearing act
123335 60% 16400 trapped, but not
123524 57% 16700 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
136276 57% 14300 hidden trampoline
139581 P -permanent- bridge replacement
150044 51% 12100 walljump, lava, lava
155591 P -permanent- ice in the way
158550 P -permanent- reup - sliding stick
158563 52% 11800 reup - ice swing
158564 54% 11700 reup - falling button platforms
158569 55% 11900 reup - leaning planks
164114 P -permanent- exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
172855 P -permanent- conveyor belt
187069 P -permanent- * groundhog faith
187080 P -permanent- * shaman challenge 2
187081 P -permanent- * rainbow
187084 P -permanent- * obstacle course in chocolate
187093 54% 10200 * fake floor trigger
188810 P -permanent- no red underneath
188813 P -permanent- no red dividing
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188818 P -permanent- shaman above
188820 X 31% 93 shaman boxed
188821 P -permanent- ice chutes
188822 P -permanent- shaman void
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
264934 P -permanent- ice wall
264935 P -permanent- two posts
264936 P -permanent- workshop
277898 P -permanent- hanging ice 3
311659 57% 1200 royal palace (map 24)
311662 58% 1100 royal castle (map 2)
311702 57% 1100 connected blocks
312616 54% 1100 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
318580 55% 900 gauntlet
319632 P -permanent- treadmill
321052 P -permanent- bird
321268 53% 700 treadmill maze
323503 P -permanent- puzzle 4
327444 48% 266 march minimalism
327447 P -permanent- march night
327448 44% 105 march freestyle
327449 P -permanent- march soundtrack
328972 P -permanent- double helix
330438 56% 116 stairs 1
330792 48% 103 arrows
332899 P -permanent- goat
335400 46% 104 miniature
335401 61% 121 chocowalls 1
335405 58% 171 chocowalls 2
335413 48% 83 elevators
335894 35% 65 elevator floors
336287 47% 101 control of the heavens
337072 46% 100 gravity experiment
337813 P -permanent- stairs 2
338157 55% 85 ice block push revisited
338432 37% 66 spaceship 1
338738 45% 73 spaceship 2
338847 61% 57 piƱata
339035 P -permanent- shaman rain
339709 7 arrows v2
339847 39 elevators v2
339878 33 elevator floors v2
340088 P -permanent- elevators v3
340108 P -permanent- elevator floors v3
I played the soundtrack maps in room contest. It was cool to see the variety, and I hope we'll get to look at maps from the other categories even though we won't vote on them.
I ended up liking my own map the best, but of course I have some bias. :) Of the rest I thought Tuiii's Pacman was pretty awesome. I also liked Gundoesk's Mario, Kirbychewy's Cake, Nyoibou's Puddi, and Voidmoon's Jaws. Honorable mention to Minitony's Tetris and Twobigo's Hot Air Balloon, both of which (I suspect) failed due to dynamic grounds dying again, which was fixed right before the contest room opened. Also Jeanmanolo's Poker Face, the only map I laughed at. :)
336287 - control of the heavens
I thought this was a cool idea. Mice follow the arrow to their death? to heaven? Then mice still on the ground push the block to the left so that the arrow lands on the cheese (and mice get cheese), and back to the right over the hole (and mice go in the hole).
Thursday, March 17, 2011
332899 - goat
Greatest (Transformice Map) of All Time. At least that's what I thought when making it. :) But it's actually kind of a boring map and I've since used the new mechanism in other maps. The shaman controls the mice suspended below by moving the anchored block left and right. Special thanks to Oaix for inspiration.
330792 - arrows
This was another idea I've had for a while. The arrow changes direction each time you get past the blocks. I finally got to play this in a room today (I had exported it on en2), and I don't think any of the mice noticed the arrow moving! I think they're too focused on getting to the cheese and when the ice blocks disappear they don't realize that other things have changed as well... maybe I should have made the arrows different colors?
330438 - stairs 1
I originally thought of having some sort of animal use this motion to keep trolling the shaman, but I decided that it was too much effort. I've used up all my animal art, I think. This one has dynamic grounds offscreen, so it doesn't work now that that bug was fixed yesterday. I've since made a better version.
328972 - double helix
A little boring but I've had this idea of using floating anchors since I first saw Rype's glitch. I couldn't figure out a good way of incorporating them into a map, so I eventually decided to just make an "art map" and be done with it.
Wednesday, March 16, 2011
327449 - march soundtrack
The fourth category is Soundtrack, where you're supposed to make a map that goes with a musical theme. I had wanted to do some sort of dancing figure since I first learned of Rype's glitch, but was never satisfied with the movement. Here I first thought of making a couple dancers bounce to "Jump" by Kris Kross. In that song they jump for two beats, then rest for two, then repeat. I was able to create this motion but I wasn't satisfied--I thought it was too boring to win the contest.
So I tried to think of other movement, of getting both the arms and feet to move, and of something that would be more challenging for the mice. And then I thought of this, a fighter who would punch and kick the mice. The stance is kind of similar to the "Crane" from the Karate Kid, and "You're the Best Around" was my second choice for music. But I thought "Kung Fu Fighting" would be more universal, and more fun.
327448 - march freestyle
The third category is Freestyle, where they give you the start of the xml. In this case it was the two mice spawns, the two ice blocks in the center, and the cheese (located between the ice blocks). The phrasing of the contest again seems to stress originality, and I don't think anyone's made a puzzle map like this (or any in my puzzle series). This one is basically the same as Puzzle 2, except there's two moving blocks and three fixed blocks, instead of three and two.
327447 - march night
The second category is Night, where you're expected to make "a good, functional night map". Is such a map possible? I don't think I've ever played one. Anyway, this is my second nightmode map (Curtain Call was the first). It's fairly challenging when you factor in lag.
327444 - march minimalism
The first category is Minimalism, where you're supposed to "create an innovative map with only 8 grounds." At first glance this looks just about as minimal as you can get: only one ground. But there's some other stuff happening... :)
Sunday, March 13, 2011
Shaman Map Codes
Not sure why I didn't make this post months ago. It has the codes of all my maps in the shaman room rotation, in case you want to practice some of them. You can see their pictures and stats here.
These codes should be in the regular list but they might be under different numbers since I re-exported some that had been deleted. Anyway, here they are all in one spot. Twenty maps as of March 13.
These codes should be in the regular list but they might be under different numbers since I re-exported some that had been deleted. Anyway, here they are all in one spot. Twenty maps as of March 13.
Stats as of March 13, noon
66976 61% 26100 castle moat v2
73039 X 62% 27300 exploding ground v2
75929 P -permanent- horizontal exploding ground
80199 X 59% 16100 exploding ground small boxes v2
108937 61% 20000 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 18400 box ends v2
119389 P -permanent- disappearing act
123335 59% 16200 trapped, but not
123524 57% 16500 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
136276 57% 14100 hidden trampoline
139581 P -permanent- bridge replacement
150044 51% 11900 walljump, lava, lava
155591 P -permanent- ice in the way
158550 P -permanent- reup - sliding stick
158563 52% 11500 reup - ice swing
158564 54% 11600 reup - falling button platforms
158569 55% 11700 reup - leaning planks
164114 P -permanent- exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
172855 P -permanent- conveyor belt
187069 P -permanent- * groundhog faith
187080 P -permanent- * shaman challenge 2
187081 P -permanent- * rainbow
187084 P -permanent- * obstacle course in chocolate
187093 54% 10000 * fake floor trigger
188810 P -permanent- no red underneath
188813 P -permanent- no red dividing
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188818 P -permanent- shaman above
188820 P -permanent- shaman boxed
188821 P -permanent- ice chutes
188822 P -permanent- shaman void
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
196829 X - 0 shaman rhombus
197353 X - 0 shaman challenge 1 v2
264934 P -permanent- ice wall
264935 P -permanent- two posts
264936 P -permanent- workshop
264942 X 40% 101 hanging ice 1
264943 X 49% 121 no b slide
265577 X 49% 289 hanging ice 2
277898 P -permanent- hanging ice 3
287449 41% 104 cages
311659 58% 900 royal palace (map 24)
311662 56% 900 royal castle (map 2)
311702 57% 900 connected blocks
312616 54% 900 puzzle 1
313852 42% 101 puzzle 2
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
317861 42% 101 fan god
318580 54% 700 gauntlet
319632 P -permanent- treadmill
321052 P -permanent- bird
321268 54% 440 treadmill maze
323503 P -permanent- puzzle 4
323514 39% 110 cat
327444 48% 266 march minimalism
327447 P -permanent- march night
327448 44% 105 march freestyle
327449 P -permanent- march soundtrack
328972 P -permanent- double helix
330438 16 stairs
330792 23 arrows
332899 P -permanent- goat
335400 0 miniature
335401 0 chocowalls 1
335405 0 chocowalls 2
335413 0 elevators
I guess I lied when I said last time that "I'm probably done making new maps for now." I made some maps for the March contest. I didn't enter previous contests because I wasn't making maps at the time or was only making shaman maps. But lately I've been making regular maps so I'm getting lots of ideas.
The contest this month seems to reward originality, so I think I have a decent chance in each of the four categories. I'm happy with all the maps, anyway. Voting begins in a couple days so I won't release pictures/code until then. And because I want to post my maps in order I won't show any of the other new ones until then, either.
There was an update last Sunday that changed a few things. Planks were broken for a few days, we basically couldn't play in the shaman room. That's been fixed but the other changes are still here. The first is that every mouse seems to be sync. It's harder to fall out of cages (like on Map 42 Roller Coaster) and blocks can be in different places to different mice (like on Map 77 Draggable Ice). I guess this is nice in some ways, but it ruins a lot of my maps. Basically, one mouse sees a button being pressed but the other doesn't, so the trap or whatever springs for some people but not others. My freestyle map for the contest is a puzzle and the couple of times I played it with other mice it was chaos. I'm sure my other puzzles are like that too, now.
The other change is that dynamic blocks don't die anymore. They used to vanish at the same points where shaman objects did, but now they keep going. Ctg found that they do stop, but only when their edge (not center) is at Y=3000 or similar. And beyond some point grounds don't stop large dynamic blocks from moving... It's all very strange. Anyway, this ruins a lot of my maps too.
73039 X 62% 27300 exploding ground v2
75929 P -permanent- horizontal exploding ground
80199 X 59% 16100 exploding ground small boxes v2
108937 61% 20000 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 18400 box ends v2
119389 P -permanent- disappearing act
123335 59% 16200 trapped, but not
123524 57% 16500 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
136276 57% 14100 hidden trampoline
139581 P -permanent- bridge replacement
150044 51% 11900 walljump, lava, lava
155591 P -permanent- ice in the way
158550 P -permanent- reup - sliding stick
158563 52% 11500 reup - ice swing
158564 54% 11600 reup - falling button platforms
158569 55% 11700 reup - leaning planks
164114 P -permanent- exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
172855 P -permanent- conveyor belt
187069 P -permanent- * groundhog faith
187080 P -permanent- * shaman challenge 2
187081 P -permanent- * rainbow
187084 P -permanent- * obstacle course in chocolate
187093 54% 10000 * fake floor trigger
188810 P -permanent- no red underneath
188813 P -permanent- no red dividing
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188818 P -permanent- shaman above
188820 P -permanent- shaman boxed
188821 P -permanent- ice chutes
188822 P -permanent- shaman void
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
196829 X - 0 shaman rhombus
197353 X - 0 shaman challenge 1 v2
264934 P -permanent- ice wall
264935 P -permanent- two posts
264936 P -permanent- workshop
264942 X 40% 101 hanging ice 1
264943 X 49% 121 no b slide
265577 X 49% 289 hanging ice 2
277898 P -permanent- hanging ice 3
287449 41% 104 cages
311659 58% 900 royal palace (map 24)
311662 56% 900 royal castle (map 2)
311702 57% 900 connected blocks
312616 54% 900 puzzle 1
313852 42% 101 puzzle 2
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
317861 42% 101 fan god
318580 54% 700 gauntlet
319632 P -permanent- treadmill
321052 P -permanent- bird
321268 54% 440 treadmill maze
323503 P -permanent- puzzle 4
323514 39% 110 cat
327444 48% 266 march minimalism
327447 P -permanent- march night
327448 44% 105 march freestyle
327449 P -permanent- march soundtrack
328972 P -permanent- double helix
330438 16 stairs
330792 23 arrows
332899 P -permanent- goat
335400 0 miniature
335401 0 chocowalls 1
335405 0 chocowalls 2
335413 0 elevators
I guess I lied when I said last time that "I'm probably done making new maps for now." I made some maps for the March contest. I didn't enter previous contests because I wasn't making maps at the time or was only making shaman maps. But lately I've been making regular maps so I'm getting lots of ideas.
The contest this month seems to reward originality, so I think I have a decent chance in each of the four categories. I'm happy with all the maps, anyway. Voting begins in a couple days so I won't release pictures/code until then. And because I want to post my maps in order I won't show any of the other new ones until then, either.
There was an update last Sunday that changed a few things. Planks were broken for a few days, we basically couldn't play in the shaman room. That's been fixed but the other changes are still here. The first is that every mouse seems to be sync. It's harder to fall out of cages (like on Map 42 Roller Coaster) and blocks can be in different places to different mice (like on Map 77 Draggable Ice). I guess this is nice in some ways, but it ruins a lot of my maps. Basically, one mouse sees a button being pressed but the other doesn't, so the trap or whatever springs for some people but not others. My freestyle map for the contest is a puzzle and the couple of times I played it with other mice it was chaos. I'm sure my other puzzles are like that too, now.
The other change is that dynamic blocks don't die anymore. They used to vanish at the same points where shaman objects did, but now they keep going. Ctg found that they do stop, but only when their edge (not center) is at Y=3000 or similar. And beyond some point grounds don't stop large dynamic blocks from moving... It's all very strange. Anyway, this ruins a lot of my maps too.
Friday, March 4, 2011
Stats as of March 4, 11pm
66976 61% 25700 castle moat v2
73039 X 61% 26800 exploding ground v2
75929 P -permanent- horizontal exploding ground
80199 X 59% 15700 exploding ground small boxes v2
108937 61% 19600 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 17900 box ends v2
119389 P -permanent- disappearing act
123335 59% 15800 trapped, but not
123524 57% 16000 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
136276 57% 13600 hidden trampoline
139581 P -permanent- bridge replacement
150044 51% 11600 walljump, lava, lava
155591 P -permanent- ice in the way
158550 P -permanent- reup - sliding stick
158563 52% 11100 reup - ice swing
158564 54% 11100 reup - falling button platforms
158569 55% 11200 reup - leaning planks
164114 P -permanent- exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
172855 P -permanent- conveyor belt
187069 P -permanent- * groundhog faith
187080 P -permanent- * shaman challenge 2
187081 P -permanent- * rainbow
187084 P -permanent- * obstacle course in chocolate
187093 54% 9400 * fake floor trigger
188810 P -permanent- no red underneath
188813 P -permanent- no red dividing
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188818 P -permanent- shaman above
188820 P -permanent- shaman boxed
188821 P -permanent- ice chutes
188822 P -permanent- shaman void
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
196829 P -permanent- shaman rhombus
197353 P -permanent- shaman challenge 1 v2
264934 P -permanent- ice wall
264935 P -permanent- two posts
264936 P -permanent- workshop
264942 X 40% 101 hanging ice 1
264943 X 49% 121 no b slide
265577 X 51% 229 hanging ice 2
277898 P -permanent- hanging ice 3
287449 41% 104 cages
311659 54% 426 royal palace (map 24)
311662 53% 343 royal castle (map 2)
311702 54% 444 connected blocks
312616 52% 463 puzzle 1
313852 42% 101 puzzle 2
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
317861 42% 101 fan god
318580 54% 188 gauntlet
319632 P -permanent- treadmill
321052 P -permanent- bird
321268 52% 102 treadmill maze
323503 13 puzzle 4
323514 12 cat
I'm probably done making new maps for now. Back to shamaning...
73039 X 61% 26800 exploding ground v2
75929 P -permanent- horizontal exploding ground
80199 X 59% 15700 exploding ground small boxes v2
108937 61% 19600 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 17900 box ends v2
119389 P -permanent- disappearing act
123335 59% 15800 trapped, but not
123524 57% 16000 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
136276 57% 13600 hidden trampoline
139581 P -permanent- bridge replacement
150044 51% 11600 walljump, lava, lava
155591 P -permanent- ice in the way
158550 P -permanent- reup - sliding stick
158563 52% 11100 reup - ice swing
158564 54% 11100 reup - falling button platforms
158569 55% 11200 reup - leaning planks
164114 P -permanent- exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
172855 P -permanent- conveyor belt
187069 P -permanent- * groundhog faith
187080 P -permanent- * shaman challenge 2
187081 P -permanent- * rainbow
187084 P -permanent- * obstacle course in chocolate
187093 54% 9400 * fake floor trigger
188810 P -permanent- no red underneath
188813 P -permanent- no red dividing
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188818 P -permanent- shaman above
188820 P -permanent- shaman boxed
188821 P -permanent- ice chutes
188822 P -permanent- shaman void
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
196829 P -permanent- shaman rhombus
197353 P -permanent- shaman challenge 1 v2
264934 P -permanent- ice wall
264935 P -permanent- two posts
264936 P -permanent- workshop
264942 X 40% 101 hanging ice 1
264943 X 49% 121 no b slide
265577 X 51% 229 hanging ice 2
277898 P -permanent- hanging ice 3
287449 41% 104 cages
311659 54% 426 royal palace (map 24)
311662 53% 343 royal castle (map 2)
311702 54% 444 connected blocks
312616 52% 463 puzzle 1
313852 42% 101 puzzle 2
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
317861 42% 101 fan god
318580 54% 188 gauntlet
319632 P -permanent- treadmill
321052 P -permanent- bird
321268 52% 102 treadmill maze
323503 13 puzzle 4
323514 12 cat
I'm probably done making new maps for now. Back to shamaning...
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