Weights of objects (accurate to within 1):
8 ball
20 mouse
30 small box
55 small plank
60 trampoline
70 mouse with cheese
111 large plank
120 large box
333 100x100 block (AREA/30 for a general block)
1000 anvil
1000 cannon
Mice live at: X = [-400, 1200], Y = [-600, 410]
Dynamic and shaman objects live at: X = [-120, 900], Y = [-900, 900]
Nightmode: Visible area has diameter 150, centered at 30 above the mouse's position (just above the ears).
A mouse is 30x30, centered at the back of his neck (this is the point you spirit in order to send him to limbo).
A mouse is 30x30, so if you wanted to put ground on the bottom the edge would have to be at 410 + 30/2 = 425. For example, height 10 and Y = 430 would work. If Y = 431, then a mouse standing on the ground would die.
Invisible ground. No longer works.
From Affliction:
Chat Box: X = [0.5, 799.5], Y = [397.5, 596.5]
Information Bar: X = [0.5, 799.5], Y = [-2.5, 18.5]
Middle of visible screen: X = 400, Y = 174.5
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Delete- 340 100x100 block
ReplyDeleteWe went over this through private messages wondering what the weight per square pixel is, well I was right in saying that 0.0333 (repeating) would make more sense as a weight per square pixel than 0.034
You were talking about how invisible ground might factor into the weight, well, if the invisible ground is 1% of the H and W then that would give us (In actuality) a 101 x 101 Piece of ground. That would be 10,201 Square Pixels.
10,201 x 0.0333 = 340.0333 (repeating)
That would mean that the game accounts for 1% more w and l than we think we have, and each square pixel weighs 0.0333
- Also, the Chat Box, Information Bar, and Middle of Screen are my calculations.
"(all of which I've calculated myself)"
X on Chat box and Info should go to 799.5 instead of 399.5
ReplyDeleteX= Typo
Interesting info... could you help me with my blog Temple?
ReplyDeleteOMG NEVER KNEW THIS STUFF!
ReplyDelete