In this one I talk about dynamic invalid rotation. I guess it's a little advanced, but we'll see how things go:
http://i.imgur.com/rZ6I2.png
Again, feel free to reply with comments/questions...
Wednesday, March 28, 2012
blueprint - 1433915 - side teleport
I think I'll link directly to the blueprints instead of having a small preview image like my map posts. So this is the first:
http://i.imgur.com/AowiK.png
Let me know if you have questions or comments or if things aren't clear. These blueprints are just rough sketches giving the general ideas--nothing is to scale and I omit a lot of "unimportant/irrelevant" details. But you can ask about anything and I (or others) can try to help.
http://i.imgur.com/AowiK.png
Let me know if you have questions or comments or if things aren't clear. These blueprints are just rough sketches giving the general ideas--nothing is to scale and I omit a lot of "unimportant/irrelevant" details. But you can ask about anything and I (or others) can try to help.
Tuesday, March 27, 2012
Blueprint Requests
I decided I'll do the tutorial/whatevers, at least one or two and see how it goes. So this thread (which I'll no longer keep at the top of the blog) is for you to request maps for me to make blueprints of.
Stats as of March 27
I redid Bird v2 @374858 because it moved too fast:
Now it goes too slow, but you can still play the old version at @321052.
I love the new grounds and options. There's tons of amazing art maps.
Number Status Votes Description
P4 - Shaman:
188816 P 43% 81 shaman cannon squeeze
188821 P 34% 69 ice chutes
P5 - Art:
315632 P -- 0 owl
327449 P -- 34 march soundtrack
341270 49% 245 forklift
1451303 -- 26 butterflies
1756348 0 awesome map
P6 - Mechanical:
108982 P 66% 251 exploding, tall button
113235 P 61% 12700 falling pyramid v2
126151 P 63% 3100 raising exploding bridge
126606 P 65% 4000 lowering then raising bridge
155591 P 60% 4300 ice in the way
314854 P -- 1 puzzle 3
323503 P -- 13 puzzle 4
339035 P -- 9 shaman rain
348918 P 59% 372 temple 4 v2
392709 P 58% 2600 slingshot
P7 - Racing:
314806 P 61% 299 runner
319632 P 39% 106 treadmill
337813 P 47% 102 stairs 2
P9 - Miscellaneous:
165264 P 57% 5500 chain lock
1770867 - red-green choice
The last of the red-green maps. Thanks to Impuredeath for asking me about dynamic IR, which caused me to figure out how it actually worked.
1770863 - red-green high
Actually I changed this map and the previous one a little bit, the screens are for the first version.
1770857 - red-green gap
The first of a few shaman maps using dynamic invalid rotation. The shaman/sync can't cross red and mice/non-sync can't cross green.
Sunday, March 25, 2012
Friday, March 23, 2012
1696295 - freefall
A clone of Map 11, where I inverted the cloud and green grounds. The picture was taken before we could place holes and cheese on top of grounds; I've since updated the map.
Wednesday, March 21, 2012
Tutorials?
When people ask me about how my maps work I usually just point them to this blog where they can find the XML and see for themselves. But I realize it can be hard to decipher the XML, to figure out which ground's connected to which because of Rype's glitch, and to even know where the grounds are now that we can make colored grounds to match the blue background. But even without these difficulties it can be hard to figure out what properties are important and which aren't--does it matter that the mass/friction/restitution/etc. is a particular value or not?
So I'm considering making "tutorials", although that might not be the best name for what I'm envisioning. What I mean is for a map I'd make a general sketch of the mechanics, show how things are connected and what properties are important. Basically, a skeleton of the map. I wouldn't explain how to use the map editor or edit XML, or any basic concepts or glitches--I'd be assuming that you'd know almost everything in the Map Editor FAQ, for example. And I wouldn't have any step-by-step instructions or videos (you can check out Impuredeath's here), it'd just be one image per map.
So, periodic visitors to the blog, what do you think? Would this be useful to you, or is having the XML enough? I'd take requests for maps instead of doing every single one.
So I'm considering making "tutorials", although that might not be the best name for what I'm envisioning. What I mean is for a map I'd make a general sketch of the mechanics, show how things are connected and what properties are important. Basically, a skeleton of the map. I wouldn't explain how to use the map editor or edit XML, or any basic concepts or glitches--I'd be assuming that you'd know almost everything in the Map Editor FAQ, for example. And I wouldn't have any step-by-step instructions or videos (you can check out Impuredeath's here), it'd just be one image per map.
So, periodic visitors to the blog, what do you think? Would this be useful to you, or is having the XML enough? I'd take requests for maps instead of doing every single one.
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