I haven't been playing much lately...
I'm surprised they're still using the flash forum. I used to browse the old forums a lot even though I didn't post much. I liked looking through the map and artwork sections, but that seems too hard to do now that you can't open multiple tabs or bookmark links or right click... I don't think it was a big reason why I stopped playing, but I do miss that sense of community.
Anyway, here are the current stats. Most maps have only gotten about 600 votes since I checked four months ago.
Number Status Votes Description
P4 - Shaman:
188821 P 34% 69 ice chutes
P5 - Art:
315632 P -- 0 owl
341270 49% 258 forklift
1451303 -- 26 butterflies
1749688 0 bunny
1756348 0 awesome map
P6 - Mechanical:
108982 P 66% 251 exploding, tall button
113235 P 61% 12700 falling pyramid v2
126151 P 63% 3100 raising exploding bridge
126606 P 65% 4000 lowering then raising bridge
155591 P 55% 8700 ice in the way
158569 56% 23600 reup - leaning planks
314854 P -- 17 puzzle 3
323503 P -- 17 puzzle 4
327448 P 44% 117 march freestyle
339035 P -- 9 shaman rain
348918 P 59% 372 temple 4 v2
364127 P 49% 537 april trap
392709 P 58% 2600 slingshot
2036283 55% 52 eternal walljump
P7 - Racing:
314806 P 61% 299 runner
321268 P 55% 1300 treadmill maze
327447 P -- 32 march night
337813 P 47% 102 stairs 2
724780 P 60% 3700 hurdles
1959015 48 room to stand
P9 - Miscellaneous:
165264 P 57% 5500 chain lock
Monday, August 20, 2012
Monday, May 21, 2012
blueprint - 1959015 - room to stand
Not a terribly complicated mechanism, but it produces a really cool "shrinking ground" effect:
http://i.imgur.com/CTXal.png
The "Piston Elevators" map I reference is long dead, but you can see a picture of it here.
http://i.imgur.com/CTXal.png
The "Piston Elevators" map I reference is long dead, but you can see a picture of it here.
Wednesday, May 16, 2012
2072480 - grass skew
The ground skews left/right which makes it hard to climb. Unfortunately, like a lot of maps, sync and lag can alter the timing by a little bit, and mice can get stuck inside the grass (temporarily).
2036283 - eternal walljump
How to make wall jumping more annoying? Make mice jump up the same walls over and over again... There's extra friction on the right side to help with the wall jumping with cheese.
Wednesday, April 18, 2012
Stats as of April 18
Not much response for the blueprints so I guess I'll stop them for now. Only about 100 more votes for maps since I checked three weeks ago...
Number Status Votes Description
P4 - Shaman:
188816 P 43% 81 shaman cannon squeeze
188821 P 34% 69 ice chutes
P5 - Art:
315632 P -- 0 owl
327449 P -- 34 march soundtrack
341270 49% 245 forklift
1451303 -- 26 butterflies
1749688 0 bunny
1756348 0 awesome map
P6 - Mechanical:
108982 P 66% 251 exploding, tall button
113235 P 61% 12700 falling pyramid v2
126151 P 63% 3100 raising exploding bridge
126606 P 65% 4000 lowering then raising bridge
155591 P 60% 4300 ice in the way
314854 P -- 1 puzzle 3
323503 P -- 13 puzzle 4
327448 P 44% 105 march freestyle
339035 P -- 9 shaman rain
348918 P 59% 372 temple 4 v2
392709 P 58% 2600 slingshot
P7 - Racing:
314806 P 61% 299 runner
319632 P 39% 106 treadmill
337813 P 47% 102 stairs 2
724780 P 60% 3700 hurdles
P9 - Miscellaneous:
165264 P 57% 5500 chain lock
Number Status Votes Description
P4 - Shaman:
188816 P 43% 81 shaman cannon squeeze
188821 P 34% 69 ice chutes
P5 - Art:
315632 P -- 0 owl
327449 P -- 34 march soundtrack
341270 49% 245 forklift
1451303 -- 26 butterflies
1749688 0 bunny
1756348 0 awesome map
P6 - Mechanical:
108982 P 66% 251 exploding, tall button
113235 P 61% 12700 falling pyramid v2
126151 P 63% 3100 raising exploding bridge
126606 P 65% 4000 lowering then raising bridge
155591 P 60% 4300 ice in the way
314854 P -- 1 puzzle 3
323503 P -- 13 puzzle 4
327448 P 44% 105 march freestyle
339035 P -- 9 shaman rain
348918 P 59% 372 temple 4 v2
392709 P 58% 2600 slingshot
P7 - Racing:
314806 P 61% 299 runner
319632 P 39% 106 treadmill
337813 P 47% 102 stairs 2
724780 P 60% 3700 hurdles
P9 - Miscellaneous:
165264 P 57% 5500 chain lock
Tuesday, April 17, 2012
1959015 - room to stand
I redesigned the mechanism for the shrinking/growing ground because lag sometimes causes the timing to be off. (I should probably replace the mechanism in the previous maps but I haven't done so yet.) This map is collision, so mice will have a fierce battle to stay on the grass as it gets shorter and shorter...
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