Not much response for the blueprints so I guess I'll stop them for now. Only about 100 more votes for maps since I checked three weeks ago...
Number Status Votes Description
P4 - Shaman:
188816 P 43% 81 shaman cannon squeeze
188821 P 34% 69 ice chutes
P5 - Art:
315632 P -- 0 owl
327449 P -- 34 march soundtrack
341270 49% 245 forklift
1451303 -- 26 butterflies
1749688 0 bunny
1756348 0 awesome map
P6 - Mechanical:
108982 P 66% 251 exploding, tall button
113235 P 61% 12700 falling pyramid v2
126151 P 63% 3100 raising exploding bridge
126606 P 65% 4000 lowering then raising bridge
155591 P 60% 4300 ice in the way
314854 P -- 1 puzzle 3
323503 P -- 13 puzzle 4
327448 P 44% 105 march freestyle
339035 P -- 9 shaman rain
348918 P 59% 372 temple 4 v2
392709 P 58% 2600 slingshot
P7 - Racing:
314806 P 61% 299 runner
319632 P 39% 106 treadmill
337813 P 47% 102 stairs 2
724780 P 60% 3700 hurdles
P9 - Miscellaneous:
165264 P 57% 5500 chain lock
Wednesday, April 18, 2012
Tuesday, April 17, 2012
1959015 - room to stand
I redesigned the mechanism for the shrinking/growing ground because lag sometimes causes the timing to be off. (I should probably replace the mechanism in the previous maps but I haven't done so yet.) This map is collision, so mice will have a fierce battle to stay on the grass as it gets shorter and shorter...
Monday, April 16, 2012
1928572 - cursor
Mice must fly off the mouse cursor to get the cheese. (There's two in this screen, can you spot the real one?) This uses a mechanism I've had sitting around for a while.
1908707 - cookie monster
Mice must ride the cookie, which continually flies into Cookie Monster's mouth. The dark clouds and graveyard represent his internal struggles with addiction.
Saturday, April 14, 2012
1886198 - pink teleport
This was a map (or idea) I wanted to make a long time ago, but couldn't because the shaman could easily crash the map. But now we can make grounds that don't interact with grounds or shaman objects, so crashing isn't a worry.
Friday, April 13, 2012
1842291 - countdown
I originally wanted to make a clock that would be accurate and count the whole two minutes, but I realized that that just wasn't possible with 50 grounds. So I settled on doing a countdown from 10. What happens when it reaches 0?
1814267 - underground tunnels
Another map using dynamic invalid rotation, this time with angles around 27000. In this case the shaman/sync sees and feels blocks at their true angle (instead of -8 degrees) and mice/non-sync see and feel them rotated -110 degrees from that. The screen shown is what the shaman sees; mice will see the paths go in the opposite direction, \ / \ instead of / \ /.
1804520 - transparent
The idea for this one came from Buginclaws's @1790464. I wondered if I could make a version where the blocks moved, and this was the result.
Monday, April 9, 2012
Tuesday, April 3, 2012
blueprint - 1756348 - awesome map
Two mechanisms in this map.
http://i.imgur.com/0DUj5.png
The hardest part was getting all the art to fit using only 50 grounds.
http://i.imgur.com/0DUj5.png
The hardest part was getting all the art to fit using only 50 grounds.
Monday, April 2, 2012
blueprint - 339035 - shaman rain
I talk about invalid restitution in this one:
http://i.imgur.com/WKGNX.png
This is one case where the xml might be a little misleading. In my map, @339035, the falling blocks also have invalid restitution but they don't actually need it. Just the one IR ground is enough to move the contraption and all the falling blocks. I think I must have been trying a lot of different mechanisms and just never changed the restitution values back once I settled on this one.
http://i.imgur.com/WKGNX.png
This is one case where the xml might be a little misleading. In my map, @339035, the falling blocks also have invalid restitution but they don't actually need it. Just the one IR ground is enough to move the contraption and all the falling blocks. I think I must have been trying a lot of different mechanisms and just never changed the restitution values back once I settled on this one.
Subscribe to:
Posts (Atom)