Monday, August 20, 2012

Stats as of August 20

I haven't been playing much lately...

I'm surprised they're still using the flash forum. I used to browse the old forums a lot even though I didn't post much. I liked looking through the map and artwork sections, but that seems too hard to do now that you can't open multiple tabs or bookmark links or right click... I don't think it was a big reason why I stopped playing, but I do miss that sense of community.

Anyway, here are the current stats. Most maps have only gotten about 600 votes since I checked four months ago.


   Number  Status  Votes   Description

P4 - Shaman:
   188821  P  34%     69   ice chutes

P5 - Art:
   315632  P  --       0   owl
   341270     49%    258   forklift
  1451303     --      26   butterflies
  1749688              0   bunny
  1756348              0   awesome map

P6 - Mechanical:
   108982  P  66%    251   exploding, tall button
   113235  P  61%  12700   falling pyramid v2
   126151  P  63%   3100   raising exploding bridge
   126606  P  65%   4000   lowering then raising bridge
   155591  P  55%   8700   ice in the way
   158569     56%  23600   reup - leaning planks
   314854  P  --      17   puzzle 3
   323503  P  --      17   puzzle 4
   327448  P  44%    117   march freestyle
   339035  P  --       9   shaman rain
   348918  P  59%    372   temple 4 v2
   364127  P  49%    537   april trap
   392709  P  58%   2600   slingshot
  2036283     55%     52   eternal walljump

P7 - Racing:
   314806  P  61%    299   runner
   321268  P  55%   1300   treadmill maze
   327447  P  --      32   march night
   337813  P  47%    102   stairs 2
   724780  P  60%   3700   hurdles
  1959015             48   room to stand

P9 - Miscellaneous:
   165264  P  57%   5500   chain lock

Monday, May 21, 2012

blueprint - 1959015 - room to stand

Not a terribly complicated mechanism, but it produces a really cool "shrinking ground" effect:

http://i.imgur.com/CTXal.png

The "Piston Elevators" map I reference is long dead, but you can see a picture of it here.

Wednesday, May 16, 2012

2072480 - grass skew


The ground skews left/right which makes it hard to climb. Unfortunately, like a lot of maps, sync and lag can alter the timing by a little bit, and mice can get stuck inside the grass (temporarily).

2036283 - eternal walljump


How to make wall jumping more annoying? Make mice jump up the same walls over and over again... There's extra friction on the right side to help with the wall jumping with cheese.

Wednesday, April 18, 2012

Stats as of April 18

Not much response for the blueprints so I guess I'll stop them for now. Only about 100 more votes for maps since I checked three weeks ago...


   Number  Status  Votes   Description

P4 - Shaman:
   188816  P  43%     81   shaman cannon squeeze
   188821  P  34%     69   ice chutes

P5 - Art:
   315632  P  --       0   owl
   327449  P  --      34   march soundtrack
   341270     49%    245   forklift
  1451303     --      26   butterflies
  1749688              0   bunny
  1756348              0   awesome map

P6 - Mechanical:
   108982  P  66%    251   exploding, tall button
   113235  P  61%  12700   falling pyramid v2
   126151  P  63%   3100   raising exploding bridge
   126606  P  65%   4000   lowering then raising bridge
   155591  P  60%   4300   ice in the way
   314854  P  --       1   puzzle 3
   323503  P  --      13   puzzle 4
   327448  P  44%    105   march freestyle
   339035  P  --       9   shaman rain
   348918  P  59%    372   temple 4 v2
   392709  P  58%   2600   slingshot

P7 - Racing:
   314806  P  61%    299   runner
   319632  P  39%    106   treadmill
   337813  P  47%    102   stairs 2
   724780  P  60%   3700   hurdles

P9 - Miscellaneous:
   165264  P  57%   5500   chain lock

Tuesday, April 17, 2012

1959015 - room to stand


I redesigned the mechanism for the shrinking/growing ground because lag sometimes causes the timing to be off. (I should probably replace the mechanism in the previous maps but I haven't done so yet.) This map is collision, so mice will have a fierce battle to stay on the grass as it gets shorter and shorter...

1946658 - grass grow 2


Mice must wall jump up the moving grass this time.

1946401 - grass grow 1


The grass grounds grow out then shrink back.

1939321 - cheese chase 2


Mice must time their jumps right to catch the moving cheese.

1933292 - cheese chase 1


Mice must run after the cheese.

Monday, April 16, 2012

1928572 - cursor


Mice must fly off the mouse cursor to get the cheese. (There's two in this screen, can you spot the real one?) This uses a mechanism I've had sitting around for a while.

1910619 - magic carpet ride


Thanks to Seeteegee for the idea for this one.

1908707 - cookie monster


Mice must ride the cookie, which continually flies into Cookie Monster's mouth. The dark clouds and graveyard represent his internal struggles with addiction.

Saturday, April 14, 2012

1889794 - peacock


The tail folds up and spreads out, over and over, kinda like what happens with a real peacock...

1886198 - pink teleport


This was a map (or idea) I wanted to make a long time ago, but couldn't because the shaman could easily crash the map. But now we can make grounds that don't interact with grounds or shaman objects, so crashing isn't a worry.

1852784 - puddle drops


Mice must run across the falling circles to get the cheese and come back.

Friday, April 13, 2012

1842291 - countdown


I originally wanted to make a clock that would be accurate and count the whole two minutes, but I realized that that just wasn't possible with 50 grounds. So I settled on doing a countdown from 10. What happens when it reaches 0?

1814267 - underground tunnels


Another map using dynamic invalid rotation, this time with angles around 27000. In this case the shaman/sync sees and feels blocks at their true angle (instead of -8 degrees) and mice/non-sync see and feel them rotated -110 degrees from that. The screen shown is what the shaman sees; mice will see the paths go in the opposite direction, \ / \ instead of / \ /.

1804520 - transparent


The idea for this one came from Buginclaws's @1790464. I wondered if I could make a version where the blocks moved, and this was the result.

Monday, April 9, 2012

blueprint - 1749688 - bunny

I talk about hiding anchors.

http://i.imgur.com/CWekp.png