Most of my maps are dead, but here are the live ones, as of 8pm August 30:
17185 - 69%, 1900 votes - falling purple block
31523 - 61%, 1900 votes - piston elevators
50053 - 63%, 1300 votes - cheese maze
56545 - 66%, 1200 votes - upside down tramps
56916 - 64%, 1200 votes - sliding castle
57270 - 70%, 1200 votes - sliding cheese palace
66976 - 67%, 600 votes - castle moat
69658 - 65%, 600 votes - sliding bottling
73039 - 69%, 600 votes - exploding ground
75929 - 69%, 400 votes - horizontal exploding ground
Three maps (80199, 80434, 81693) don't have enough votes yet. The other 32 are dead.
Monday, August 30, 2010
81011, 81693 - exploding, high cheese on ice
Pressing the button will explode the ground below and reveal a second cheese and hole. (The flying block is obscuring the cheese in the screenshot.)
79013, 80199 - exploding ground, small boxes
Pushing on the boxes will explode the ground behind them. In the first version, I callously placed the mouse starting point on to-be-exploded ground.
77897 - ice swing
The mice must push the swing back and forth to reach the cheese, then fall below to get in the hole.
75929, 75933 - horizontal exploding ground
Standing on the buttons explode the ground--the center pink is a dud. I uploaded this map a second time with partners.
71370, 73183 - elephant
Unfortunately, this was a hard map to test. Because of lag the trunk and tail usually didn't attach. The rotating ghost plank moves the horizontal beam to alternately pop out the tail and raise the trunk.
64307 - three slide race
Mice must choose which lane they want to start in before the anvil slides down and knocks down the floor beneath them. I originally wanted to do this with sleds, but it wasn't working very well.
62873, 66976 - castle moat
The lower part of the towers can be pushed out--the one on the right to lower the drawbridge, and the one on the left to reveal the hole. I adjusted the bounciness of the trampoline so that the anvils usually get gently lobbed into the castle.
regular maps, slightly altered
I won't post screens or codes for these, and I'm quite ashamed of them:
55615 - sliding glaciers - center three pillars can slide and the floor is trampoline
56767 - sliding poolball - the sides of the boxes push out (can't make 40 balls so it doesn't look quite right)
56916 - sliding castle - the wj wall tips over
57270 - sliding cheese palace - the wj wall tips over
61215 - sliding portals - all the walls push out, added two starting portals
62369 - sliding portals - without the portals
64532 - sliding hell bouncer - the cart breaks apart and the floor is trampoline
69610 - the partner map with cheese and hole switched, I switched them back
69658 - bottling map - the two vertical ledges can be pushed out
73164 - upside down tramp - like my previous one, but with reversed gravity
76045 - bottling map- with no collision
So, 12 maps total, counting the upside down tramp which is the only one I like. As of August 29/30, the ones still alive are:
56545 - upside down tramp - 66%, 1100 votes
56916 - sliding castle - 65%, 1100 votes
57270 - sliding cheese palace - 70%, 1100 votes
69658 - sliding bottling - 63%, 400 votes
Sad, really.
55615 - sliding glaciers - center three pillars can slide and the floor is trampoline
56767 - sliding poolball - the sides of the boxes push out (can't make 40 balls so it doesn't look quite right)
56916 - sliding castle - the wj wall tips over
57270 - sliding cheese palace - the wj wall tips over
61215 - sliding portals - all the walls push out, added two starting portals
62369 - sliding portals - without the portals
64532 - sliding hell bouncer - the cart breaks apart and the floor is trampoline
69610 - the partner map with cheese and hole switched, I switched them back
69658 - bottling map - the two vertical ledges can be pushed out
73164 - upside down tramp - like my previous one, but with reversed gravity
76045 - bottling map- with no collision
So, 12 maps total, counting the upside down tramp which is the only one I like. As of August 29/30, the ones still alive are:
56545 - upside down tramp - 66%, 1100 votes
56916 - sliding castle - 65%, 1100 votes
57270 - sliding cheese palace - 70%, 1100 votes
69658 - sliding bottling - 63%, 400 votes
Sad, really.
56545 - upside down tramps
This looks like the regular map, except that you're rightside up! It's quite disconcerting to have to use controls the normal way! Hidden behind the chat is a trampoline floor.
55635 - heavy balls on ice
Mice must avoid the heavy balls that continuously run down the ramps. I like the reloading mechanism here, although it would've been simpler to use portals (duh!).
48510, 50053 - cheese maze
The real cheese is the one in the center. Some mice might notice that the two short walls are false and get to the cheese very quickly. I changed this slightly after they took out bait cheese, by adding balloons and moving the real cheese over the gap.
46202 - monster
I updated this one a few times after getting feedback that his arms would fall out of their sockets! I think in the last version when that happens the hands get stuck over his mouth, so mice can't get in or out--how it should be! The chin drops when mice stand on it, so they can get to their hole inside the monster's stomach.
39928 - anvil gun
Mice have to jump and climb the ledges to reach the cheese, but they need to watch out for the anvils being shot at them!
36854, 67015 - sliding buttons
The mice start at top in the middle. To get to the cheese they'll need to slide the two ledges away by pushing on the small planks. Then they'll need to push on the two large planks to move the ledges back so that they can climb out the right side and drop into the hole on the left.
17185 - falling purple block
Fast mice head will for the cheese, but a big purple block will fall and prevent them from returning to the hole quickly. The purple block will also knock away the box revealing a cheese for slow mice to gather easily.
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