Wednesday, March 28, 2012

blueprint - 1770857 - red-green gap

In this one I talk about dynamic invalid rotation. I guess it's a little advanced, but we'll see how things go:

http://i.imgur.com/rZ6I2.png

Again, feel free to reply with comments/questions...

blueprint - 1433915 - side teleport

I think I'll link directly to the blueprints instead of having a small preview image like my map posts. So this is the first:

http://i.imgur.com/AowiK.png

Let me know if you have questions or comments or if things aren't clear. These blueprints are just rough sketches giving the general ideas--nothing is to scale and I omit a lot of "unimportant/irrelevant" details. But you can ask about anything and I (or others) can try to help.

Tuesday, March 27, 2012

Blueprint Requests

I decided I'll do the tutorial/whatevers, at least one or two and see how it goes. So this thread (which I'll no longer keep at the top of the blog) is for you to request maps for me to make blueprints of.

Stats as of March 27


I redid Bird v2 @374858 because it moved too fast:



Now it goes too slow, but you can still play the old version at @321052.

I love the new grounds and options. There's tons of amazing art maps.


   Number  Status  Votes   Description

P4 - Shaman:
   188816  P  43%     81   shaman cannon squeeze
   188821  P  34%     69   ice chutes

P5 - Art:
   315632  P  --       0   owl
   327449  P  --      34   march soundtrack
   341270     49%    245   forklift
  1451303     --      26   butterflies
  1756348              0   awesome map

P6 - Mechanical:
   108982  P  66%    251   exploding, tall button
   113235  P  61%  12700   falling pyramid v2
   126151  P  63%   3100   raising exploding bridge
   126606  P  65%   4000   lowering then raising bridge
   155591  P  60%   4300   ice in the way
   314854  P  --       1   puzzle 3
   323503  P  --      13   puzzle 4
   339035  P  --       9   shaman rain
   348918  P  59%    372   temple 4 v2
   392709  P  58%   2600   slingshot

P7 - Racing:
   314806  P  61%    299   runner
   319632  P  39%    106   treadmill
   337813  P  47%    102   stairs 2

P9 - Miscellaneous:
   165264  P  57%   5500   chain lock

1773454 - snowball pyramid


Mice must climb up the continually falling balls to get the cheese.

1770867 - red-green choice


The last of the red-green maps. Thanks to Impuredeath for asking me about dynamic IR, which caused me to figure out how it actually worked.

1770863 - red-green high


Actually I changed this map and the previous one a little bit, the screens are for the first version.

1770857 - red-green gap


The first of a few shaman maps using dynamic invalid rotation. The shaman/sync can't cross red and mice/non-sync can't cross green.

Sunday, March 25, 2012

1764178 - iris


The black circle continually grows and shrinks.

1756348 - awesome map


From :| to :D... :)

1752629 - running bear


The bear moves slowly, can you beat him to the cheese?

1749688 - bunny


The bunny lifts mice to help them get to the cheese.

Friday, March 23, 2012

1696295 - freefall


A clone of Map 11, where I inverted the cloud and green grounds. The picture was taken before we could place holes and cheese on top of grounds; I've since updated the map.

1645185 - pyramid


Mice have to climb over the sliding pyramid to get to the cheese and then back.

1610463 - trampoline world


A clone of Map 14, but now the walls bounce you! Or something...

1608370 - seesaw


Hop on the seesaw and the kid will bounce you to the cheese.

1604200 - waves


We can't make dynamic water, so I guess we're stuck with waves of sand.

Wednesday, March 21, 2012

Tutorials?

When people ask me about how my maps work I usually just point them to this blog where they can find the XML and see for themselves. But I realize it can be hard to decipher the XML, to figure out which ground's connected to which because of Rype's glitch, and to even know where the grounds are now that we can make colored grounds to match the blue background. But even without these difficulties it can be hard to figure out what properties are important and which aren't--does it matter that the mass/friction/restitution/etc. is a particular value or not?

So I'm considering making "tutorials", although that might not be the best name for what I'm envisioning. What I mean is for a map I'd make a general sketch of the mechanics, show how things are connected and what properties are important. Basically, a skeleton of the map. I wouldn't explain how to use the map editor or edit XML, or any basic concepts or glitches--I'd be assuming that you'd know almost everything in the Map Editor FAQ, for example. And I wouldn't have any step-by-step instructions or videos (you can check out Impuredeath's here), it'd just be one image per map.

So, periodic visitors to the blog, what do you think? Would this be useful to you, or is having the XML enough? I'd take requests for maps instead of doing every single one.