I haven't been playing much lately...
I'm surprised they're still using the flash forum. I used to browse the old forums a lot even though I didn't post much. I liked looking through the map and artwork sections, but that seems too hard to do now that you can't open multiple tabs or bookmark links or right click... I don't think it was a big reason why I stopped playing, but I do miss that sense of community.
Anyway, here are the current stats. Most maps have only gotten about 600 votes since I checked four months ago.
Number Status Votes Description
P4 - Shaman:
188821 P 34% 69 ice chutes
P5 - Art:
315632 P -- 0 owl
341270 49% 258 forklift
1451303 -- 26 butterflies
1749688 0 bunny
1756348 0 awesome map
P6 - Mechanical:
108982 P 66% 251 exploding, tall button
113235 P 61% 12700 falling pyramid v2
126151 P 63% 3100 raising exploding bridge
126606 P 65% 4000 lowering then raising bridge
155591 P 55% 8700 ice in the way
158569 56% 23600 reup - leaning planks
314854 P -- 17 puzzle 3
323503 P -- 17 puzzle 4
327448 P 44% 117 march freestyle
339035 P -- 9 shaman rain
348918 P 59% 372 temple 4 v2
364127 P 49% 537 april trap
392709 P 58% 2600 slingshot
2036283 55% 52 eternal walljump
P7 - Racing:
314806 P 61% 299 runner
321268 P 55% 1300 treadmill maze
327447 P -- 32 march night
337813 P 47% 102 stairs 2
724780 P 60% 3700 hurdles
1959015 48 room to stand
P9 - Miscellaneous:
165264 P 57% 5500 chain lock
Showing posts with label stats. Show all posts
Showing posts with label stats. Show all posts
Monday, August 20, 2012
Wednesday, April 18, 2012
Stats as of April 18
Not much response for the blueprints so I guess I'll stop them for now. Only about 100 more votes for maps since I checked three weeks ago...
Number Status Votes Description
P4 - Shaman:
188816 P 43% 81 shaman cannon squeeze
188821 P 34% 69 ice chutes
P5 - Art:
315632 P -- 0 owl
327449 P -- 34 march soundtrack
341270 49% 245 forklift
1451303 -- 26 butterflies
1749688 0 bunny
1756348 0 awesome map
P6 - Mechanical:
108982 P 66% 251 exploding, tall button
113235 P 61% 12700 falling pyramid v2
126151 P 63% 3100 raising exploding bridge
126606 P 65% 4000 lowering then raising bridge
155591 P 60% 4300 ice in the way
314854 P -- 1 puzzle 3
323503 P -- 13 puzzle 4
327448 P 44% 105 march freestyle
339035 P -- 9 shaman rain
348918 P 59% 372 temple 4 v2
392709 P 58% 2600 slingshot
P7 - Racing:
314806 P 61% 299 runner
319632 P 39% 106 treadmill
337813 P 47% 102 stairs 2
724780 P 60% 3700 hurdles
P9 - Miscellaneous:
165264 P 57% 5500 chain lock
Number Status Votes Description
P4 - Shaman:
188816 P 43% 81 shaman cannon squeeze
188821 P 34% 69 ice chutes
P5 - Art:
315632 P -- 0 owl
327449 P -- 34 march soundtrack
341270 49% 245 forklift
1451303 -- 26 butterflies
1749688 0 bunny
1756348 0 awesome map
P6 - Mechanical:
108982 P 66% 251 exploding, tall button
113235 P 61% 12700 falling pyramid v2
126151 P 63% 3100 raising exploding bridge
126606 P 65% 4000 lowering then raising bridge
155591 P 60% 4300 ice in the way
314854 P -- 1 puzzle 3
323503 P -- 13 puzzle 4
327448 P 44% 105 march freestyle
339035 P -- 9 shaman rain
348918 P 59% 372 temple 4 v2
392709 P 58% 2600 slingshot
P7 - Racing:
314806 P 61% 299 runner
319632 P 39% 106 treadmill
337813 P 47% 102 stairs 2
724780 P 60% 3700 hurdles
P9 - Miscellaneous:
165264 P 57% 5500 chain lock
Tuesday, March 27, 2012
Stats as of March 27
I redid Bird v2 @374858 because it moved too fast:
Now it goes too slow, but you can still play the old version at @321052.
I love the new grounds and options. There's tons of amazing art maps.
Number Status Votes Description
P4 - Shaman:
188816 P 43% 81 shaman cannon squeeze
188821 P 34% 69 ice chutes
P5 - Art:
315632 P -- 0 owl
327449 P -- 34 march soundtrack
341270 49% 245 forklift
1451303 -- 26 butterflies
1756348 0 awesome map
P6 - Mechanical:
108982 P 66% 251 exploding, tall button
113235 P 61% 12700 falling pyramid v2
126151 P 63% 3100 raising exploding bridge
126606 P 65% 4000 lowering then raising bridge
155591 P 60% 4300 ice in the way
314854 P -- 1 puzzle 3
323503 P -- 13 puzzle 4
339035 P -- 9 shaman rain
348918 P 59% 372 temple 4 v2
392709 P 58% 2600 slingshot
P7 - Racing:
314806 P 61% 299 runner
319632 P 39% 106 treadmill
337813 P 47% 102 stairs 2
P9 - Miscellaneous:
165264 P 57% 5500 chain lock
Monday, February 13, 2012
Stats as of Feb 13
I like the new rotation, I've been saying for over a year that they should change the rotation so permanent maps are played more. And now they are, or at least some of them. The "best" maps are promoted to P4, P5, etc. depending on their type and are put into the official rotation, which goes like:
Vanilla / Normal or Protected / Very good map / Art map /
Vanilla / Normal or Protected / Halfway between Protected and Very good map / Racing /
Vanilla / Normal or Protected / Very good map / Cooperation map /
Vanilla / Normal or Protected / Shaman map / Mechanism map /
There's around 100 maps in each of the P4+ categories, so you can expect to see one of those maps about 1/1600 of the time. How does this compare to normal maps? CFM says there's 120k maps in rotation but I have to believe that's a huge overestimate, as it doesn't remove deleted maps right away. I remember a number closer to 15k last year, but maybe there's a lot more since there's a lot more maps being made. (We're almost to 1.5 million, and 1 million was just two months ago.) If we guess at 40k maps, then you can expect to see one of them 1/160000 of the time. That is, maps in the P4+ categories get played about 100 times more often than normal maps. I actually see some of my maps now!
The P1 category has been loosened (which doesn't matter much, since they aren't played any more often than normal), over 4k maps now compared to under 1k a month ago. I can only see if a map is permanent when I check in the editor, so the categories I have here I got from CFM. I didn't post a picture for Chocolate Wall, as it was a clone of Map 74, In the Mud. Tig still hasn't fixed the clouds passing through clouds bug, which is quite annoying, as all of my wires maps are broken because of it, and a few other ones as well. Anyway, here are the stats:
Vanilla / Normal or Protected / Very good map / Art map /
Vanilla / Normal or Protected / Halfway between Protected and Very good map / Racing /
Vanilla / Normal or Protected / Very good map / Cooperation map /
Vanilla / Normal or Protected / Shaman map / Mechanism map /
There's around 100 maps in each of the P4+ categories, so you can expect to see one of those maps about 1/1600 of the time. How does this compare to normal maps? CFM says there's 120k maps in rotation but I have to believe that's a huge overestimate, as it doesn't remove deleted maps right away. I remember a number closer to 15k last year, but maybe there's a lot more since there's a lot more maps being made. (We're almost to 1.5 million, and 1 million was just two months ago.) If we guess at 40k maps, then you can expect to see one of them 1/160000 of the time. That is, maps in the P4+ categories get played about 100 times more often than normal maps. I actually see some of my maps now!
The P1 category has been loosened (which doesn't matter much, since they aren't played any more often than normal), over 4k maps now compared to under 1k a month ago. I can only see if a map is permanent when I check in the editor, so the categories I have here I got from CFM. I didn't post a picture for Chocolate Wall, as it was a clone of Map 74, In the Mud. Tig still hasn't fixed the clouds passing through clouds bug, which is quite annoying, as all of my wires maps are broken because of it, and a few other ones as well. Anyway, here are the stats:
Saturday, January 14, 2012
Stats as of Jan 14
Tig fixed the "invisible barrier" bug last week, but... now cloud grounds pass through other cloud grounds, so my maps are still broken, just in a different way. But, I did fix a bunch of old maps that were broken when grounds were resized last May. (Thanks Utro.)
I'll start listing the stats differently starting this week. Also check out the Map List.
I'll start listing the stats differently starting this week. Also check out the Map List.
Thursday, December 29, 2011
Stats as of Dec 29
75929 P -permanent- horizontal exploding ground
80199 X 58% 27200 exploding ground small boxes v2
108937 60% 31700 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 29400 box ends v2
123335 60% 27600 trapped, but not
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
139581 P -permanent- bridge replacement
155591 P -permanent- ice in the way
158563 53% 22700 reup - ice swing
158564 55% 22100 reup - falling button platforms
158569 56% 22400 reup - leaning planks
165264 P -permanent- chain lock
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
187069 X 53% 10500 * groundhog faith
187093 54% 21300 * fake floor trigger
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
312616 56% 12200 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
xx 319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 X 59% 6700 double helix
335401 57% 10900 chocowalls 1
337813 P -permanent- stairs 2
339035 P -permanent- shaman rain
340088 X 53% 7300 elevators v3
348352 58% 9900 mouse trap tower
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
374858 P -permanent- bird v2
392113 56% 9100 rope bridge
392709 P -permanent- slingshot
641312 tribehouse tribe house
724780 P -permanent- hurdles
742285 57% 3800 one way tower
784017 P -permanent- long road
802868 tribehouse long tribe
805993 61% 3000 boat trip
831789 58% 2900 wires double explode
832053 58% 2600 wires explode then explode
832399 54% 2700 wires double rise
xx 832811 57% 2100 wires explode then rise
836321 59% 2700 wires ball and lift
837820 55% 2700 wires rope bridge
838134 54% 2400 wires fall then rise trap
838300 59% 2800 wires fall and door trap
838493 58% 2500 wires half fall then rise
841682 54% 2600 wires sliders
843126 56% 2400 wires button lift
845034 53% 2400 wires button double lift
879000 tribehouse tribe testing
907483 57% 1900 wires castle
907522 56% 1700 wires gate
907583 53% 1800 wires up mover
909461 51% 2000 wires down mover
909606 53% 1900 one way elevator 2
993950 55% 900 december ball 1
993954 P -permanent- december ball 2
993961 46% 109 december minimap
1055478 59% 533 december single ground
xx1084667 -- 0 secret santa
1092282 47% 135 snowman
1100417 46% 106 presents
1103309 58% 285 cheese jump
1111091 61% 187 chocolate bridge
1147287 -- 30 treeball
Some new maps. I still have that series of ten or so maps that I'll get to one day.
They added a new "invisible barrier" behind the chat that interacts with mice... and clouds. And I use cloud mechanisms in most of my new maps, so they're all broken, and they've taken a hit voting-wise. Hopefully it gets fixed before they all die.
80199 X 58% 27200 exploding ground small boxes v2
108937 60% 31700 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 29400 box ends v2
123335 60% 27600 trapped, but not
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
139581 P -permanent- bridge replacement
155591 P -permanent- ice in the way
158563 53% 22700 reup - ice swing
158564 55% 22100 reup - falling button platforms
158569 56% 22400 reup - leaning planks
165264 P -permanent- chain lock
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
187069 X 53% 10500 * groundhog faith
187093 54% 21300 * fake floor trigger
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
312616 56% 12200 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
xx 319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 X 59% 6700 double helix
335401 57% 10900 chocowalls 1
337813 P -permanent- stairs 2
339035 P -permanent- shaman rain
340088 X 53% 7300 elevators v3
348352 58% 9900 mouse trap tower
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
374858 P -permanent- bird v2
392113 56% 9100 rope bridge
392709 P -permanent- slingshot
641312 tribehouse tribe house
724780 P -permanent- hurdles
742285 57% 3800 one way tower
784017 P -permanent- long road
802868 tribehouse long tribe
805993 61% 3000 boat trip
831789 58% 2900 wires double explode
832053 58% 2600 wires explode then explode
832399 54% 2700 wires double rise
xx 832811 57% 2100 wires explode then rise
836321 59% 2700 wires ball and lift
837820 55% 2700 wires rope bridge
838134 54% 2400 wires fall then rise trap
838300 59% 2800 wires fall and door trap
838493 58% 2500 wires half fall then rise
841682 54% 2600 wires sliders
843126 56% 2400 wires button lift
845034 53% 2400 wires button double lift
879000 tribehouse tribe testing
907483 57% 1900 wires castle
907522 56% 1700 wires gate
907583 53% 1800 wires up mover
909461 51% 2000 wires down mover
909606 53% 1900 one way elevator 2
993950 55% 900 december ball 1
993954 P -permanent- december ball 2
993961 46% 109 december minimap
1055478 59% 533 december single ground
xx1084667 -- 0 secret santa
1092282 47% 135 snowman
1100417 46% 106 presents
1103309 58% 285 cheese jump
1111091 61% 187 chocolate bridge
1147287 -- 30 treeball
Some new maps. I still have that series of ten or so maps that I'll get to one day.
They added a new "invisible barrier" behind the chat that interacts with mice... and clouds. And I use cloud mechanisms in most of my new maps, so they're all broken, and they've taken a hit voting-wise. Hopefully it gets fixed before they all die.
Friday, December 9, 2011
Stats as of Dec 9
xx 66976 60% 36000 castle moat v2
75929 P -permanent- horizontal exploding ground
80199 X 58% 26500 exploding ground small boxes v2
108937 60% 30800 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 28700 box ends v2
123335 60% 26900 trapped, but not
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
139581 P -permanent- bridge replacement
155591 P -permanent- ice in the way
158563 53% 22000 reup - ice swing
158564 55% 21200 reup - falling button platforms
158569 56% 21700 reup - leaning planks
165264 P -permanent- chain lock
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
187069 X 53% 9700 * groundhog faith
187093 54% 20400 * fake floor trigger
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
312616 56% 11500 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 X 60% 6100 double helix
335401 57% 10100 chocowalls 1
337813 P -permanent- stairs 2
339035 P -permanent- shaman rain
340088 X 53% 6500 elevators v3
348352 58% 9100 mouse trap tower
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
374858 P -permanent- bird v2
392113 56% 8400 rope bridge
392709 P -permanent- slingshot
641312 tribehouse tribe house
724780 61% 3100 hurdles
742285 58% 3000 one way tower
784017 P -permanent- long road
802868 tribehouse long tribe
805993 61% 2300 boat trip
831789 58% 2000 wires double explode
832053 59% 1800 wires explode then explode
832399 55% 1900 wires double rise
832811 57% 1800 wires explode then rise
836321 61% 1900 wires ball and lift
837820 56% 1900 wires rope bridge
838134 54% 1700 wires fall then rise trap
838300 62% 2100 wires fall and door trap
838493 58% 1700 wires half fall then rise
841682 53% 1700 wires sliders
843126 58% 1700 wires button lift
845034 55% 1700 wires button double lift
xx 874526 59% 700 one way elevators
879000 tribehouse tribe testing
907483 56% 1000 wires castle
907522 56% 1000 wires gate
907559 49% 106 wires button up lifts
907583 55% 1100 wires up mover
909461 53% 1200 wires down mover
909606 53% 1000 one way elevator 2
910636 48% 114 wires self elevator
993950 53% 152 december ball 1
993954 39% 101 december ball 2
993961 46% 109 december minimap
I made a couple maps for the December contest.
75929 P -permanent- horizontal exploding ground
80199 X 58% 26500 exploding ground small boxes v2
108937 60% 30800 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 28700 box ends v2
123335 60% 26900 trapped, but not
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
139581 P -permanent- bridge replacement
155591 P -permanent- ice in the way
158563 53% 22000 reup - ice swing
158564 55% 21200 reup - falling button platforms
158569 56% 21700 reup - leaning planks
165264 P -permanent- chain lock
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
187069 X 53% 9700 * groundhog faith
187093 54% 20400 * fake floor trigger
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
312616 56% 11500 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 X 60% 6100 double helix
335401 57% 10100 chocowalls 1
337813 P -permanent- stairs 2
339035 P -permanent- shaman rain
340088 X 53% 6500 elevators v3
348352 58% 9100 mouse trap tower
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
374858 P -permanent- bird v2
392113 56% 8400 rope bridge
392709 P -permanent- slingshot
641312 tribehouse tribe house
724780 61% 3100 hurdles
742285 58% 3000 one way tower
784017 P -permanent- long road
802868 tribehouse long tribe
805993 61% 2300 boat trip
831789 58% 2000 wires double explode
832053 59% 1800 wires explode then explode
832399 55% 1900 wires double rise
832811 57% 1800 wires explode then rise
836321 61% 1900 wires ball and lift
837820 56% 1900 wires rope bridge
838134 54% 1700 wires fall then rise trap
838300 62% 2100 wires fall and door trap
838493 58% 1700 wires half fall then rise
841682 53% 1700 wires sliders
843126 58% 1700 wires button lift
845034 55% 1700 wires button double lift
xx 874526 59% 700 one way elevators
879000 tribehouse tribe testing
907483 56% 1000 wires castle
907522 56% 1000 wires gate
907559 49% 106 wires button up lifts
907583 55% 1100 wires up mover
909461 53% 1200 wires down mover
909606 53% 1000 one way elevator 2
910636 48% 114 wires self elevator
993950 53% 152 december ball 1
993954 39% 101 december ball 2
993961 46% 109 december minimap
I made a couple maps for the December contest.
Wednesday, November 23, 2011
Stats as of Nov 23
641312 tribehouse tribe house
724780 61% 2400 hurdles
742285 59% 2300 one way tower
784017 P -permanent- long road
802868 tribehouse long tribe
805993 60% 1500 boat trip
806552 49% 1400 long bounce
831789 58% 1300 wires double explode
832053 59% 1100 wires explode then explode
832399 55% 1200 wires double rise
832811 56% 1100 wires explode then rise
836321 61% 1100 wires ball and lift
837820 57% 1100 wires rope bridge
838134 54% 1100 wires fall then rise trap
838300 63% 1200 wires fall and door trap
838493 59% 1000 wires half fall then rise
841682 54% 1000 wires sliders
843126 58% 1000 wires button lift
845034 53% 900 wires button double lift
874526 59% 700 one way elevators
879000 tribehouse tribe testing
907483 57% 328 wires castle
907522 61% 310 wires gate
907559 49% 106 wires button up lifts
907583 55% 377 wires up mover
909461 53% 413 wires down mover
909606 52% 340 one way elevator 2
910636 48% 114 wires self elevator
Just the post-50k maps, as the rest have tons of votes and don't change much in a week. We're almost to a million maps now, wow... I have a new series planned, maybe ten maps. Dunno when I'll get to it though...
724780 61% 2400 hurdles
742285 59% 2300 one way tower
784017 P -permanent- long road
802868 tribehouse long tribe
805993 60% 1500 boat trip
806552 49% 1400 long bounce
831789 58% 1300 wires double explode
832053 59% 1100 wires explode then explode
832399 55% 1200 wires double rise
832811 56% 1100 wires explode then rise
836321 61% 1100 wires ball and lift
837820 57% 1100 wires rope bridge
838134 54% 1100 wires fall then rise trap
838300 63% 1200 wires fall and door trap
838493 59% 1000 wires half fall then rise
841682 54% 1000 wires sliders
843126 58% 1000 wires button lift
845034 53% 900 wires button double lift
874526 59% 700 one way elevators
879000 tribehouse tribe testing
907483 57% 328 wires castle
907522 61% 310 wires gate
907559 49% 106 wires button up lifts
907583 55% 377 wires up mover
909461 53% 413 wires down mover
909606 52% 340 one way elevator 2
910636 48% 114 wires self elevator
Just the post-50k maps, as the rest have tons of votes and don't change much in a week. We're almost to a million maps now, wow... I have a new series planned, maybe ten maps. Dunno when I'll get to it though...
Monday, November 14, 2011
Stats as of Nov 14
66976 60% 35300 castle moat v2
75929 P -permanent- horizontal exploding ground
80199 X 58% 25400 exploding ground small boxes v2
108937 60% 29600 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 27700 box ends v2
123335 60% 25800 trapped, but not
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
139581 P -permanent- bridge replacement
155591 P -permanent- ice in the way
158563 53% 20800 reup - ice swing
158564 55% 20100 reup - falling button platforms
158569 56% 20500 reup - leaning planks
165264 P -permanent- chain lock
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
187069 X 53% 8400 * groundhog faith
187093 54% 19400 * fake floor trigger
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
312616 56% 10400 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 X 60% 5100 double helix
335401 57% 8900 chocowalls 1
337813 P -permanent- stairs 2
339035 P -permanent- shaman rain
340088 X 53% 5300 elevators v3
348352 58% 8100 mouse trap tower
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
374858 P -permanent- bird v2
392113 57% 7300 rope bridge
392709 P -permanent- slingshot
641312 tribehouse tribe house
724780 62% 1900 hurdles
742285 59% 1900 one way tower
784017 P -permanent- long road
802868 tribehouse long tribe
805993 60% 1100 boat trip
806552 50% 1200 long bounce
831789 58% 900 wires double explode
832053 60% 700 wires explode then explode
832399 55% 700 wires double rise
832811 56% 700 wires explode then rise
x 833880 49% 101 wires fall then rise
x 833953 49% 137 wires rise then rise
x 836134 46% 101 wires double lifts
836321 62% 700 wires ball and lift
837820 57% 600 wires rope bridge
838134 54% 700 wires fall then rise trap
838300 63% 800 wires fall and door trap
838493 59% 600 wires half fall then rise
841682 54% 600 wires sliders
x 842125 47% 103 wires broken teleport
x 842637 49% 281 wires teleport
843126 55% 600 wires button lift
845034 53% 600 wires button double lift
x 845740 49% 171 wires button double doors
x 846264 49% 101 wires double button door
870714 49% 109 long road 2 v2
872377 49% 121 puzzle 5
872517 41% 109 puzzle 6
874526 61% 283 one way elevators
879000 tribehouse tribe testing
Some new updates: I fixed the shifter, made an xml guide and added a post with pictures of all of my maps. I also tried adding a search bar but then the shifter stopped working. I'll try to figure out what's wrong there. Update: Both search and shifting should work now.
I made a new version of long road 2 with the shaman below, but I guess it was still a lot of wall jumping. I might redo some of the wire maps, make them a little easier and shorter. And I still have a few more maps planned in this style.
I made a tribe house for map testing, since it costs nothing to change. I exported one way elevators five times and still wasn't happy with it... Thanks to Varga, Ssk, Bug for helping me get a nice number.
75929 P -permanent- horizontal exploding ground
80199 X 58% 25400 exploding ground small boxes v2
108937 60% 29600 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 27700 box ends v2
123335 60% 25800 trapped, but not
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
139581 P -permanent- bridge replacement
155591 P -permanent- ice in the way
158563 53% 20800 reup - ice swing
158564 55% 20100 reup - falling button platforms
158569 56% 20500 reup - leaning planks
165264 P -permanent- chain lock
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
187069 X 53% 8400 * groundhog faith
187093 54% 19400 * fake floor trigger
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
312616 56% 10400 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 X 60% 5100 double helix
335401 57% 8900 chocowalls 1
337813 P -permanent- stairs 2
339035 P -permanent- shaman rain
340088 X 53% 5300 elevators v3
348352 58% 8100 mouse trap tower
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
374858 P -permanent- bird v2
392113 57% 7300 rope bridge
392709 P -permanent- slingshot
641312 tribehouse tribe house
724780 62% 1900 hurdles
742285 59% 1900 one way tower
784017 P -permanent- long road
802868 tribehouse long tribe
805993 60% 1100 boat trip
806552 50% 1200 long bounce
831789 58% 900 wires double explode
832053 60% 700 wires explode then explode
832399 55% 700 wires double rise
832811 56% 700 wires explode then rise
x 833880 49% 101 wires fall then rise
x 833953 49% 137 wires rise then rise
x 836134 46% 101 wires double lifts
836321 62% 700 wires ball and lift
837820 57% 600 wires rope bridge
838134 54% 700 wires fall then rise trap
838300 63% 800 wires fall and door trap
838493 59% 600 wires half fall then rise
841682 54% 600 wires sliders
x 842125 47% 103 wires broken teleport
x 842637 49% 281 wires teleport
843126 55% 600 wires button lift
845034 53% 600 wires button double lift
x 845740 49% 171 wires button double doors
x 846264 49% 101 wires double button door
870714 49% 109 long road 2 v2
872377 49% 121 puzzle 5
872517 41% 109 puzzle 6
874526 61% 283 one way elevators
879000 tribehouse tribe testing
Some new updates: I fixed the shifter, made an xml guide and added a post with pictures of all of my maps. I also tried adding a search bar but then the shifter stopped working. I'll try to figure out what's wrong there. Update: Both search and shifting should work now.
I made a new version of long road 2 with the shaman below, but I guess it was still a lot of wall jumping. I might redo some of the wire maps, make them a little easier and shorter. And I still have a few more maps planned in this style.
I made a tribe house for map testing, since it costs nothing to change. I exported one way elevators five times and still wasn't happy with it... Thanks to Varga, Ssk, Bug for helping me get a nice number.
Saturday, November 5, 2011
Stats as of Nov 5
66976 60% 34900 castle moat v2
75929 P -permanent- horizontal exploding ground
80199 X 58% 25000 exploding ground small boxes v2
108937 60% 29300 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 27300 box ends v2
123335 60% 25300 trapped, but not
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
139581 P -permanent- bridge replacement
155591 P -permanent- ice in the way
158563 53% 20300 reup - ice swing
158564 55% 19700 reup - falling button platforms
158569 56% 20000 reup - leaning planks
165264 P -permanent- chain lock
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
187069 X 53% 8000 * groundhog faith
187093 54% 18800 * fake floor trigger
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
196828 X 49% 109 ice blocked
312616 56% 10000 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 X 60% 4500 double helix
xx 332899 X 53% 1200 goat
335401 57% 8600 chocowalls 1
337813 P -permanent- stairs 2
339035 P -permanent- shaman rain
340088 X 53% 4800 elevators v3
348352 58% 7700 mouse trap tower
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
374858 P -permanent- bird v2
392113 57% 6700 rope bridge
392709 P -permanent- slingshot
641312 tribehouse tribe house
724780 61% 1500 hurdles
742285 58% 1400 one way tower
784017 P -permanent- long road
802868 tribehouse long tribe
805993 61% 700 boat trip
806552 51% 700 long bounce
809831 42% 105 earth maze 2
831789 57% 337 wires double explode
832053 59% 262 wires explode then explode
832399 55% 302 wires double rise
832811 60% 246 wires explode then rise
833880 49% 101 wires fall then rise
833953 49% 137 wires rise then rise
836134 46% 101 wires double lifts
836321 65% 246 wires ball and lift
837820 57% 213 wires rope bridge
838134 55% 210 wires fall then rise trap
838300 60% 227 wires fall and door trap
838493 54% 186 wires half fall then rise
841682 55% 189 wires sliders
842125 47% 103 wires broken teleport
842637 52% 171 wires teleport
843126 59% 123 wires button lift
845034 51% 115 wires button double lift
845740 52% 95 wires button double doors
846264 49% 101 wires double button door
I made a few new maps.
75929 P -permanent- horizontal exploding ground
80199 X 58% 25000 exploding ground small boxes v2
108937 60% 29300 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 27300 box ends v2
123335 60% 25300 trapped, but not
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
139581 P -permanent- bridge replacement
155591 P -permanent- ice in the way
158563 53% 20300 reup - ice swing
158564 55% 19700 reup - falling button platforms
158569 56% 20000 reup - leaning planks
165264 P -permanent- chain lock
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
187069 X 53% 8000 * groundhog faith
187093 54% 18800 * fake floor trigger
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
196828 X 49% 109 ice blocked
312616 56% 10000 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 X 60% 4500 double helix
xx 332899 X 53% 1200 goat
335401 57% 8600 chocowalls 1
337813 P -permanent- stairs 2
339035 P -permanent- shaman rain
340088 X 53% 4800 elevators v3
348352 58% 7700 mouse trap tower
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
374858 P -permanent- bird v2
392113 57% 6700 rope bridge
392709 P -permanent- slingshot
641312 tribehouse tribe house
724780 61% 1500 hurdles
742285 58% 1400 one way tower
784017 P -permanent- long road
802868 tribehouse long tribe
805993 61% 700 boat trip
806552 51% 700 long bounce
809831 42% 105 earth maze 2
831789 57% 337 wires double explode
832053 59% 262 wires explode then explode
832399 55% 302 wires double rise
832811 60% 246 wires explode then rise
833880 49% 101 wires fall then rise
833953 49% 137 wires rise then rise
836134 46% 101 wires double lifts
836321 65% 246 wires ball and lift
837820 57% 213 wires rope bridge
838134 55% 210 wires fall then rise trap
838300 60% 227 wires fall and door trap
838493 54% 186 wires half fall then rise
841682 55% 189 wires sliders
842125 47% 103 wires broken teleport
842637 52% 171 wires teleport
843126 59% 123 wires button lift
845034 51% 115 wires button double lift
845740 52% 95 wires button double doors
846264 49% 101 wires double button door
I made a few new maps.
Tuesday, October 25, 2011
Stats as of Oct 25
66976 60% 34200 castle moat v2
75929 P -permanent- horizontal exploding ground
80199 X 58% 24400 exploding ground small boxes v2
108937 60% 28690 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 26700 box ends v2
xx 119389 X 59% 13400 disappearing act
123335 60% 24600 trapped, but not
xx 123524 57% 24000 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
139581 P -permanent- bridge replacement
xx 150044 52% 17000 walljump, lava, lava
155591 P -permanent- ice in the way
xx 158550 X 54% 10400 reup - sliding stick
158563 53% 19700 reup - ice swing
158564 55% 19100 reup - falling button platforms
158569 56% 19400 reup - leaning planks
xx 164114 X 56% 8000 exploding loose bridge
165264 P -permanent- chain lock
xx 167100 X -62% 6500 ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
187069 X 53% 7400 * groundhog faith
xx 187084 X 34% 105 * obstacle course in chocolate
187093 54% 18300 * fake floor trigger
xx 188815 X 46% 60 no red knt v2
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
xx 264936 X 48% 125 workshop
xx 311659 57% 8800 royal palace (map 24)
xx 311662 56% 8300 royal castle (map 2)
312616 56% 9300 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 X 60% 3800 double helix
332899 X 53% 600 goat
335401 57% 8000 chocowalls 1
337813 P -permanent- stairs 2
xx 338157 58% 5600 ice block push revisited
339035 P -permanent- shaman rain
340088 X 53% 4100 elevators v3
348352 58% 7100 mouse trap tower
xx 348405 57% 6500 mouse trap clone (map 61)
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
374858 P -permanent- bird v2
392113 57% 6100 rope bridge
392709 P -permanent- slingshot
xx 480068 56% 3800 ghost ground experiment
605295 49% 105 balls
641312 tribehouse tribe house
722712 49% 121 hidden cheese
724780 59% 900 hurdles
742285 58% 800 one way tower
784017 P -permanent- long road
790628 49% 119 long road 2
801619 36% 108 earth maze
802868 tribehouse long tribe
805993 31 boat trip
806552 4 long bounce
75929 P -permanent- horizontal exploding ground
80199 X 58% 24400 exploding ground small boxes v2
108937 60% 28690 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 26700 box ends v2
xx 119389 X 59% 13400 disappearing act
123335 60% 24600 trapped, but not
xx 123524 57% 24000 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
139581 P -permanent- bridge replacement
xx 150044 52% 17000 walljump, lava, lava
155591 P -permanent- ice in the way
xx 158550 X 54% 10400 reup - sliding stick
158563 53% 19700 reup - ice swing
158564 55% 19100 reup - falling button platforms
158569 56% 19400 reup - leaning planks
xx 164114 X 56% 8000 exploding loose bridge
165264 P -permanent- chain lock
xx 167100 X -62% 6500 ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
187069 X 53% 7400 * groundhog faith
xx 187084 X 34% 105 * obstacle course in chocolate
187093 54% 18300 * fake floor trigger
xx 188815 X 46% 60 no red knt v2
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
xx 264936 X 48% 125 workshop
xx 311659 57% 8800 royal palace (map 24)
xx 311662 56% 8300 royal castle (map 2)
312616 56% 9300 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 X 60% 3800 double helix
332899 X 53% 600 goat
335401 57% 8000 chocowalls 1
337813 P -permanent- stairs 2
xx 338157 58% 5600 ice block push revisited
339035 P -permanent- shaman rain
340088 X 53% 4100 elevators v3
348352 58% 7100 mouse trap tower
xx 348405 57% 6500 mouse trap clone (map 61)
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
374858 P -permanent- bird v2
392113 57% 6100 rope bridge
392709 P -permanent- slingshot
xx 480068 56% 3800 ghost ground experiment
605295 49% 105 balls
641312 tribehouse tribe house
722712 49% 121 hidden cheese
724780 59% 900 hurdles
742285 58% 800 one way tower
784017 P -permanent- long road
790628 49% 119 long road 2
801619 36% 108 earth maze
802868 tribehouse long tribe
805993 31 boat trip
806552 4 long bounce
Hey, long time no see!
A few maps have been deleted (those starting with xx), maybe some were broken. I know some of my permanent maps haven't worked since they changed grounds lengths a few months ago. I might redo them, add some backgrounds and decorations. We'll see.
I'll post pictures and XML of the new maps tomorrow. The map shifter seems to still shift maps okay, although the flip option doesn't work. Maybe I'll fix that at some point.
Sunday, July 17, 2011
Stats as of July 17
66976 60% 30800 castle moat v2
75929 P -permanent- horizontal exploding ground
80199 X 59% 21000 exploding ground small boxes v2
108937 61% 25200 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 23200 box ends v2
119389 X 59% 11000 disappearing act
123335 60% 21100 trapped, but not
123524 57% 21400 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
139581 P -permanent- bridge replacement
150044 51% 16400 walljump, lava, lava
155591 P -permanent- ice in the way
158550 X 55% 8600 reup - sliding stick
158563 53% 16400 reup - ice swing
158564 55% 16100 reup - falling button platforms
158569 56% 16300 reup - leaning planks
164114 X 57% 7300 exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
187069 X 53% 4000 * groundhog faith
187084 P -permanent- * obstacle course in chocolate
187093 54% 14900 * fake floor trigger
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
264936 P -permanent- workshop
311659 57% 6100 royal palace (map 24)
311662 56% 5700 royal castle (map 2)
312616 56% 5700 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 X 59% 600 double helix
332899 X 53% 600 goat
335401 57% 4800 chocowalls 1
337813 P -permanent- stairs 2
338157 58% 4800 ice block push revisited
339035 P -permanent- shaman rain
340088 X 53% 600 elevators v3
340108 X 49% 113 elevator floors v3
348352 59% 4100 mouse trap tower
348405 58% 4400 mouse trap clone (map 61)
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
364131 X 49% 800 april freestyle
374858 P -permanent- bird v2
392113 58% 2800 rope bridge
392709 P -permanent- slingshot
480068 56% 1400 ghost ground experiment
I think one day I'll make a bunch of new maps. I don't know if it'll be in a couple weeks or a couple months, but one day...
I don't have many new ideas as far as glitches go, but I'd like to try to make some maps that are fun to play. I usually build maps around glitches so they don't always have the best gameplay. I guess I want to make more well-rounded maps. They'd still use glitches and traps and whatnot, but it'd be toned down. Not sure if I'm getting my point across...
Anyway, I've been playing in normal rooms lately and I'm really stunned at the voting. Pure crap maps hover around 60%, it's so sad. Here's just one example, a map with one ground, one hole, one cheese, and it's at 62% with 400 votes. Ugh.
Baffler's done a great job with the T4Ma.us site. You can see my maps here: http://t4ma.us/maps/player.php?n=Temple
75929 P -permanent- horizontal exploding ground
80199 X 59% 21000 exploding ground small boxes v2
108937 61% 25200 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 23200 box ends v2
119389 X 59% 11000 disappearing act
123335 60% 21100 trapped, but not
123524 57% 21400 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
139581 P -permanent- bridge replacement
150044 51% 16400 walljump, lava, lava
155591 P -permanent- ice in the way
158550 X 55% 8600 reup - sliding stick
158563 53% 16400 reup - ice swing
158564 55% 16100 reup - falling button platforms
158569 56% 16300 reup - leaning planks
164114 X 57% 7300 exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
187069 X 53% 4000 * groundhog faith
187084 P -permanent- * obstacle course in chocolate
187093 54% 14900 * fake floor trigger
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
264936 P -permanent- workshop
311659 57% 6100 royal palace (map 24)
311662 56% 5700 royal castle (map 2)
312616 56% 5700 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 X 59% 600 double helix
332899 X 53% 600 goat
335401 57% 4800 chocowalls 1
337813 P -permanent- stairs 2
338157 58% 4800 ice block push revisited
339035 P -permanent- shaman rain
340088 X 53% 600 elevators v3
340108 X 49% 113 elevator floors v3
348352 59% 4100 mouse trap tower
348405 58% 4400 mouse trap clone (map 61)
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
364131 X 49% 800 april freestyle
374858 P -permanent- bird v2
392113 58% 2800 rope bridge
392709 P -permanent- slingshot
480068 56% 1400 ghost ground experiment
I think one day I'll make a bunch of new maps. I don't know if it'll be in a couple weeks or a couple months, but one day...
I don't have many new ideas as far as glitches go, but I'd like to try to make some maps that are fun to play. I usually build maps around glitches so they don't always have the best gameplay. I guess I want to make more well-rounded maps. They'd still use glitches and traps and whatnot, but it'd be toned down. Not sure if I'm getting my point across...
Anyway, I've been playing in normal rooms lately and I'm really stunned at the voting. Pure crap maps hover around 60%, it's so sad. Here's just one example, a map with one ground, one hole, one cheese, and it's at 62% with 400 votes. Ugh.
Baffler's done a great job with the T4Ma.us site. You can see my maps here: http://t4ma.us/maps/player.php?n=Temple
Subscribe to:
Comments (Atom)
