Friday, March 18, 2011

335413 - elevators


This map works great in the editor, but in rooms mice push the block too fast and it breaks.

335405 - chocowalls 2


In this version mice can't push the walls, they're controlled by the blocks above.

335401 - chocowalls 1


I made this after the second one. Here mice can push the walls left-right.

335400 - miniature


Mice can move the large block by pushing the small block.

Thursday, March 17, 2011

332899 - goat


Greatest (Transformice Map) of All Time. At least that's what I thought when making it. :) But it's actually kind of a boring map and I've since used the new mechanism in other maps. The shaman controls the mice suspended below by moving the anchored block left and right. Special thanks to Oaix for inspiration.

330792 - arrows


This was another idea I've had for a while. The arrow changes direction each time you get past the blocks. I finally got to play this in a room today (I had exported it on en2), and I don't think any of the mice noticed the arrow moving! I think they're too focused on getting to the cheese and when the ice blocks disappear they don't realize that other things have changed as well... maybe I should have made the arrows different colors?

330438 - stairs 1


I originally thought of having some sort of animal use this motion to keep trolling the shaman, but I decided that it was too much effort. I've used up all my animal art, I think. This one has dynamic grounds offscreen, so it doesn't work now that that bug was fixed yesterday. I've since made a better version.

328972 - double helix


A little boring but I've had this idea of using floating anchors since I first saw Rype's glitch. I couldn't figure out a good way of incorporating them into a map, so I eventually decided to just make an "art map" and be done with it.

Wednesday, March 16, 2011

327449 - march soundtrack


The fourth category is Soundtrack, where you're supposed to make a map that goes with a musical theme. I had wanted to do some sort of dancing figure since I first learned of Rype's glitch, but was never satisfied with the movement. Here I first thought of making a couple dancers bounce to "Jump" by Kris Kross. In that song they jump for two beats, then rest for two, then repeat. I was able to create this motion but I wasn't satisfied--I thought it was too boring to win the contest.

So I tried to think of other movement, of getting both the arms and feet to move, and of something that would be more challenging for the mice. And then I thought of this, a fighter who would punch and kick the mice. The stance is kind of similar to the "Crane" from the Karate Kid, and "You're the Best Around" was my second choice for music. But I thought "Kung Fu Fighting" would be more universal, and more fun.

327448 - march freestyle


The third category is Freestyle, where they give you the start of the xml. In this case it was the two mice spawns, the two ice blocks in the center, and the cheese (located between the ice blocks). The phrasing of the contest again seems to stress originality, and I don't think anyone's made a puzzle map like this (or any in my puzzle series). This one is basically the same as Puzzle 2, except there's two moving blocks and three fixed blocks, instead of three and two.