Monday, April 16, 2012
1908707 - cookie monster
Mice must ride the cookie, which continually flies into Cookie Monster's mouth. The dark clouds and graveyard represent his internal struggles with addiction.
Saturday, April 14, 2012
1886198 - pink teleport
This was a map (or idea) I wanted to make a long time ago, but couldn't because the shaman could easily crash the map. But now we can make grounds that don't interact with grounds or shaman objects, so crashing isn't a worry.
Friday, April 13, 2012
1842291 - countdown
I originally wanted to make a clock that would be accurate and count the whole two minutes, but I realized that that just wasn't possible with 50 grounds. So I settled on doing a countdown from 10. What happens when it reaches 0?
1814267 - underground tunnels
Another map using dynamic invalid rotation, this time with angles around 27000. In this case the shaman/sync sees and feels blocks at their true angle (instead of -8 degrees) and mice/non-sync see and feel them rotated -110 degrees from that. The screen shown is what the shaman sees; mice will see the paths go in the opposite direction, \ / \ instead of / \ /.
1804520 - transparent
The idea for this one came from Buginclaws's @1790464. I wondered if I could make a version where the blocks moved, and this was the result.
Monday, April 9, 2012
Tuesday, April 3, 2012
blueprint - 1756348 - awesome map
Two mechanisms in this map.
http://i.imgur.com/0DUj5.png
The hardest part was getting all the art to fit using only 50 grounds.
http://i.imgur.com/0DUj5.png
The hardest part was getting all the art to fit using only 50 grounds.
Monday, April 2, 2012
blueprint - 339035 - shaman rain
I talk about invalid restitution in this one:
http://i.imgur.com/WKGNX.png
This is one case where the xml might be a little misleading. In my map, @339035, the falling blocks also have invalid restitution but they don't actually need it. Just the one IR ground is enough to move the contraption and all the falling blocks. I think I must have been trying a lot of different mechanisms and just never changed the restitution values back once I settled on this one.
http://i.imgur.com/WKGNX.png
This is one case where the xml might be a little misleading. In my map, @339035, the falling blocks also have invalid restitution but they don't actually need it. Just the one IR ground is enough to move the contraption and all the falling blocks. I think I must have been trying a lot of different mechanisms and just never changed the restitution values back once I settled on this one.
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