Monday, April 16, 2012

1908707 - cookie monster


Mice must ride the cookie, which continually flies into Cookie Monster's mouth. The dark clouds and graveyard represent his internal struggles with addiction.

Saturday, April 14, 2012

1889794 - peacock


The tail folds up and spreads out, over and over, kinda like what happens with a real peacock...

1886198 - pink teleport


This was a map (or idea) I wanted to make a long time ago, but couldn't because the shaman could easily crash the map. But now we can make grounds that don't interact with grounds or shaman objects, so crashing isn't a worry.

1852784 - puddle drops


Mice must run across the falling circles to get the cheese and come back.

Friday, April 13, 2012

1842291 - countdown


I originally wanted to make a clock that would be accurate and count the whole two minutes, but I realized that that just wasn't possible with 50 grounds. So I settled on doing a countdown from 10. What happens when it reaches 0?

1814267 - underground tunnels


Another map using dynamic invalid rotation, this time with angles around 27000. In this case the shaman/sync sees and feels blocks at their true angle (instead of -8 degrees) and mice/non-sync see and feel them rotated -110 degrees from that. The screen shown is what the shaman sees; mice will see the paths go in the opposite direction, \ / \ instead of / \ /.

1804520 - transparent


The idea for this one came from Buginclaws's @1790464. I wondered if I could make a version where the blocks moved, and this was the result.

Monday, April 9, 2012

blueprint - 1749688 - bunny

I talk about hiding anchors.

http://i.imgur.com/CWekp.png

Tuesday, April 3, 2012

blueprint - 1756348 - awesome map

Two mechanisms in this map.

http://i.imgur.com/0DUj5.png

The hardest part was getting all the art to fit using only 50 grounds.

Monday, April 2, 2012

blueprint - 339035 - shaman rain

I talk about invalid restitution in this one:

http://i.imgur.com/WKGNX.png

This is one case where the xml might be a little misleading. In my map, @339035, the falling blocks also have invalid restitution but they don't actually need it. Just the one IR ground is enough to move the contraption and all the falling blocks. I think I must have been trying a lot of different mechanisms and just never changed the restitution values back once I settled on this one.