66976 60% 29200 castle moat v2
73039 X 61% 30600 exploding ground v2
75929 P -permanent- horizontal exploding ground
80199 X 59% 19200 exploding ground small boxes v2
108937 61% 23300 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 21300 box ends v2
119389 P -permanent- disappearing act
123335 60% 19300 trapped, but not
123524 57% 19600 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
136276 57% 17200 hidden trampoline
139581 P -permanent- bridge replacement
150044 51% 14900 walljump, lava, lava
155591 P -permanent- ice in the way
158550 X 55% 6900 reup - sliding stick
158563 52% 14600 reup - ice swing
158564 55% 14500 reup - falling button platforms
158569 56% 14700 reup - leaning planks
164114 X 60% 5500 exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
172855 P -permanent- conveyor belt
187069 X 53% 2200 * groundhog faith
187084 P -permanent- * obstacle course in chocolate
187093 54% 13100 * fake floor trigger
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188821 P -permanent- ice chutes
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
264936 P -permanent- workshop
311659 57% 4500 royal palace (map 24)
311662 57% 4000 royal castle (map 2)
311702 56% 4100 connected blocks
312616 55% 4000 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
318580 53% 3800 gauntlet
319632 P -permanent- treadmill
321268 P -permanent- treadmill maze
323503 P -permanent- puzzle 4
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 P -permanent- double helix
332899 P -permanent- goat
335401 58% 3000 chocowalls 1
335405 54% 3000 chocowalls 2
337813 P -permanent- stairs 2
338157 57% 3000 ice block push revisited
339035 P -permanent- shaman rain
339709 56% 2500 arrows v2
340088 P -permanent- elevators v3
340108 P -permanent- elevator floors v3
348352 60% 2500 mouse trap tower
348405 58% 2700 mouse trap clone (map 61)
348918 P -permanent- temple 4 v2
364127 P -permanent- april trap
364131 P -permanent- april freestyle
374858 P -permanent- bird v2
390203 50% 1300 spaceship 3
392113 60% 1200 rope bridge
392709 58% 1200 slingshot
399937 58% 700 ball bounce 1
400075 49% 500 ball bounce 2
418301 64% 442 the claw v5
Grounds were changed last week. I can't express how much I hate this update.
1. The colors/textures are nice individually but they don't fit well together. The old grounds were simple but they fit well together, all using the same design. (The visual focus was on the mice and the layout of the map, now it's on the grounds themselves.)
2. Wood and choco are too close in color so it's hard to tell the difference when they're stretched out or overlap each other (like on turn-arounds). Tramp was changed back to purple, otherwise I'd say the same thing about it and ice.
3. The change in color/texture ruins the look of all non-vanilla maps. Art maps are ruined, all red has been replaced with orange and black for example. Cookie grounds and other decorations now look terrible.
4. The dimensions of grounds have changed. This messes up the alignment of a lot of maps for people who care about that stuff. My shaman cages aren't perfect anymore.
5. This also ruins the playability of maps that depend on a few pixels (Shaman Cannon Squeeze, for example, where mice now fall to their death). There used to be an invisible 1% gap centered at the edge. If a ground was 10000 pixels long then the gap would be 100 on each end, the ground would visually appear 9900 long but it'd be 10100 long when you walk on it. Now the physical length is the true value, but grounds still look slightly shorter--although it depends on the type, about 0.1% for wood, 0.05% for choco, and the others have weird transparency stuff going on.
6. Anchors are the same color. I used to get so many people asking me how I made blue anchors, I liked telling them I used the "advanced map editor"... Double Helix is now ruined, two sets of green instead of the cool light/dark blues. Plus it doesn't even form a helix anymore because of the change in ground dimensions.
7. Large dynamic ice grounds are superlaggy because of transparency. This makes a bunch of shaman maps basically unplayable.
I'm not opposed to having new grounds, I just hate that they replaced the old ones. It ruins so many maps, all the hard work done by mapmakers to get their maps looking and playing perfect. Why not just add more grounds to the editor, T=5 and above? Then other types could be added, grass and brick and whatever else. It's such an obvious fix I don't understand why it hasn't been done yet.
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