Sunday, July 17, 2011

Stats as of July 17

    66976     60%  30800   castle moat v2
    75929  P -permanent-   horizontal exploding ground
    80199  X  59%  21000   exploding ground small boxes v2
   108937     61%  25200   double double explode v2
   108982  P -permanent-   exploding, tall button
   113235  P -permanent-   falling pyramid v2
   115767     61%  23200   box ends v2
 
   119389  X  59%  11000   disappearing act
   123335     60%  21100   trapped, but not
   123524     57%  21400   disappearing funnel
   126151  P -permanent-   raising exploding bridge
   126606  P -permanent-   lowering then raising bridge
   135281  P -permanent-   falling raising exploding blocks
   139581  P -permanent-   bridge replacement
   150044     51%  16400   walljump, lava, lava
   155591  P -permanent-   ice in the way
   158550  X  55%   8600   reup - sliding stick
   158563     53%  16400   reup - ice swing
   158564     55%  16100   reup - falling button platforms
   158569     56%  16300   reup - leaning planks
   164114  X  57%   7300   exploding loose bridge
   165264  P -permanent-   chain lock
   167100  P -permanent-   ice block push
   170966  P -permanent-   disappearing bounce
   172049  P -permanent-   falling ramps
   187069  X  53%   4000   * groundhog faith
   187084  P -permanent-   * obstacle course in chocolate
   187093     54%  14900   * fake floor trigger
   188815  P -permanent-   no red knt v2
   188816  P -permanent-   shaman cannon squeeze
   188821  P -permanent-   ice chutes
   188823  P -permanent-   shaman monorail
   196828  P -permanent-   ice blocked
   264936  P -permanent-   workshop
   311659     57%   6100   royal palace (map 24)
   311662     56%   5700   royal castle (map 2)
   312616     56%   5700   puzzle 1
   314806  P -permanent-   runner
   314854  P -permanent-   puzzle 3
   315632  P -permanent-   owl
   319632  P -permanent-   treadmill
   321268  P -permanent-   treadmill maze
   323503  P -permanent-   puzzle 4
   327447  P -permanent-   march night
   327448  P -permanent-   march freestyle
   327449  P -permanent-   march soundtrack
   328972  X  59%    600   double helix
   332899  X  53%    600   goat
   335401     57%   4800   chocowalls 1
   337813  P -permanent-   stairs 2
   338157     58%   4800   ice block push revisited
   339035  P -permanent-   shaman rain
   340088  X  53%    600   elevators v3
   340108  X  49%    113   elevator floors v3
   348352     59%   4100   mouse trap tower
   348405     58%   4400   mouse trap clone (map 61)
   348918  P -permanent-   temple 4 v2

   364127  P -permanent-   april trap
   364131  X  49%    800   april freestyle
   374858  P -permanent-   bird v2
   392113     58%   2800   rope bridge
   392709  P -permanent-   slingshot
   480068     56%   1400   ghost ground experiment


I think one day I'll make a bunch of new maps. I don't know if it'll be in a couple weeks or a couple months, but one day...

I don't have many new ideas as far as glitches go, but I'd like to try to make some maps that are fun to play. I usually build maps around glitches so they don't always have the best gameplay. I guess I want to make more well-rounded maps. They'd still use glitches and traps and whatnot, but it'd be toned down. Not sure if I'm getting my point across...

Anyway, I've been playing in normal rooms lately and I'm really stunned at the voting. Pure crap maps hover around 60%, it's so sad. Here's just one example, a map with one ground, one hole, one cheese, and it's at 62% with 400 votes. Ugh.

Baffler's done a great job with the T4Ma.us site. You can see my maps here: http://t4ma.us/maps/player.php?n=Temple

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