I decided I'll do the tutorial/whatevers, at least one or two and see how it goes. So this thread (which I'll no longer keep at the top of the blog) is for you to request maps for me to make blueprints of.
1433915 - side teleport - teleportation - pic
1770857 - red-green gap - dynamic invalid rotation - pic
339035 - shaman rain - invalid restitution - pic
1756348 - awesome map - elevator button mechanism - pic
1749688 - bunny - hiding anchors - pic
1959015 - room to stand - crank-slider mechanism - pic
I'd like to see one of the red/green maps, see why the rotation is so high instead of just 36000 etc.
ReplyDelete1433915 - How the lava teleport works without it showing the bounce effect and how to make it place you where you want.
and either 1749688 or 1756348, maps with complex mechs
Invalid rotation on dynamic ground is only for the sync right?
ReplyDeleteI explain it here (and you can comment on that post).
ReplyDeleteFor the sync dynamic IR behaves the same. But for non-sync the ground appears at a different angle, not -8 degrees and not what the sync "feels". The exact difference between what the non-sync sees/feels to what the sync feels (sync always sees at -8 degrees) depends on how high you go up. For example, the difference is -110 for angles around 36000 but 90 for angles around 9423000.
I've always wanted to know how you move heavy structures, as in Forklift (@341270) and Shaman rain (@339035). I've noticed you use Invalid restitution, but I can't seem to replicate the mechanism.
ReplyDeleteCan I get blueprints for "Room to stand", Peacock, and @1764178?
ReplyDelete^Nvm, I've slowly figured it out using ur XML codes :o
ReplyDeleteYou're amazing! :D
@2036283
ReplyDeleteomg pleeeeeeeeease how to....
ohai btw im dindin :)
hey temple, its great that you are doing this to help others with mapmaking. im sure this info is somewhere, but i cant seem to find it. how do you make the "moving maps" that shift to the right as you move that direction?
ReplyDeleteYou mean scrolling maps? You add L="1600" to the first P entry in the XML, for example change <P F="0" /> to <P F="0" L="1600" />.
DeleteCan you explain the maps with the grass that expand and go back?
ReplyDeleteCan you please explain Room to stand map?
ReplyDeletecan you explain how to make other shaman object despawn except portal?
ReplyDeleteUh please explain how to make a cheese chase level!
ReplyDelete