Just thought I'd share that with the transformice world...
(9pm Edit:) The dead maps:
53 121140 -dead- 7000? invisible shortcut death
53 128363 X -dead- 3100? disappearing ice cage
58 134744 -dead- 4700? shaky ground
61 136152 X -dead- 4300? dropping blocks
62 144965 -dead- 3500? stairway to heaven (map 91)
61 153861 X -dead- 1500? walk in chocolate
60 154340 -dead- 2500? connected ice
55 156455 -dead- 2200? shaky ground, collision
57 157844 X -dead- 1600? help!
54 158021 X -dead- 600? disappearing bridge
61 158567 -dead- 2300? reup - button or cheese?
53 164410 -dead- 1200? anvil god
59 165015 -dead- 1200? invisible bottling (map 34)
55 165541 -dead- 1200? lifting draggable ice v2 (map 77)
50 166770 -dead- 1200? disappearing drawbridge
54 169763 X -dead- 700? the claw v4
45 172105 X -dead- 100? button rides
179612 -dead- cannon elevator
181455 -dead- groundhog day v2
181457 -dead- invisible snake v2
181462 -dead- snake walljump v2
181466 X -dead- groundhog faith v2
181468 -dead- snake stairs v2
181473 -dead- snake balloon's world v2 (map 25)
181477 -dead- snake pillars v2
25 maps, including 5 at 60%+ and 8 ex-permanent maps (one died by voting)...
How is it possible that one mod thinks a map is good enough to be permanent while another thinks it deserves to be deleted? It makes no fucking sense.
Anyway, to make it easier for mods, I made a list of my maps that use glitches:
119389 59% 7300 disappearing act
119535 60% 7000 three buttons, tall blocks
119549 58% 6900 temple v2
123335 58% 6600 trapped, but not
123524 56% 6700 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
130283 X 59% 3000 new bridge
135281 P -permanent- falling raising exploding blocks
164114 60% 1600 exploding loose bridge
170966 61% 1000 disappearing bounce
172049 66% 900 falling ramps
184014 26 fake floor trigger
184354 9 snake gap
Have fun deleting them!
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