66976 61% 26100 castle moat v2
73039 X 62% 27300 exploding ground v2
75929 P -permanent- horizontal exploding ground
80199 X 59% 16100 exploding ground small boxes v2
108937 61% 20000 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 18400 box ends v2
119389 P -permanent- disappearing act
123335 59% 16200 trapped, but not
123524 57% 16500 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
136276 57% 14100 hidden trampoline
139581 P -permanent- bridge replacement
150044 51% 11900 walljump, lava, lava
155591 P -permanent- ice in the way
158550 P -permanent- reup - sliding stick
158563 52% 11500 reup - ice swing
158564 54% 11600 reup - falling button platforms
158569 55% 11700 reup - leaning planks
164114 P -permanent- exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
172855 P -permanent- conveyor belt
187069 P -permanent- * groundhog faith
187080 P -permanent- * shaman challenge 2
187081 P -permanent- * rainbow
187084 P -permanent- * obstacle course in chocolate
187093 54% 10000 * fake floor trigger
188810 P -permanent- no red underneath
188813 P -permanent- no red dividing
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188818 P -permanent- shaman above
188820 P -permanent- shaman boxed
188821 P -permanent- ice chutes
188822 P -permanent- shaman void
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
196829 X - 0 shaman rhombus
197353 X - 0 shaman challenge 1 v2
264934 P -permanent- ice wall
264935 P -permanent- two posts
264936 P -permanent- workshop
264942 X 40% 101 hanging ice 1
264943 X 49% 121 no b slide
265577 X 49% 289 hanging ice 2
277898 P -permanent- hanging ice 3
287449 41% 104 cages
311659 58% 900 royal palace (map 24)
311662 56% 900 royal castle (map 2)
311702 57% 900 connected blocks
312616 54% 900 puzzle 1
313852 42% 101 puzzle 2
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
317861 42% 101 fan god
318580 54% 700 gauntlet
319632 P -permanent- treadmill
321052 P -permanent- bird
321268 54% 440 treadmill maze
323503 P -permanent- puzzle 4
323514 39% 110 cat
327444 48% 266 march minimalism
327447 P -permanent- march night
327448 44% 105 march freestyle
327449 P -permanent- march soundtrack
328972 P -permanent- double helix
330438 16 stairs
330792 23 arrows
332899 P -permanent- goat
335400 0 miniature
335401 0 chocowalls 1
335405 0 chocowalls 2
335413 0 elevators
I guess I lied when I said last time that "I'm probably done making new maps for now." I made some maps for the March contest. I didn't enter previous contests because I wasn't making maps at the time or was only making shaman maps. But lately I've been making regular maps so I'm getting lots of ideas.
The contest this month seems to reward originality, so I think I have a decent chance in each of the four categories. I'm happy with all the maps, anyway. Voting begins in a couple days so I won't release pictures/code until then. And because I want to post my maps in order I won't show any of the other new ones until then, either.
There was an update last Sunday that changed a few things. Planks were broken for a few days, we basically couldn't play in the shaman room. That's been fixed but the other changes are still here. The first is that every mouse seems to be sync. It's harder to fall out of cages (like on Map 42 Roller Coaster) and blocks can be in different places to different mice (like on Map 77 Draggable Ice). I guess this is nice in some ways, but it ruins a lot of my maps. Basically, one mouse sees a button being pressed but the other doesn't, so the trap or whatever springs for some people but not others. My freestyle map for the contest is a puzzle and the couple of times I played it with other mice it was chaos. I'm sure my other puzzles are like that too, now.
The other change is that dynamic blocks don't die anymore. They used to vanish at the same points where shaman objects did, but now they keep going. Ctg found that they do stop, but only when their edge (not center) is at Y=3000 or similar. And beyond some point grounds don't stop large dynamic blocks from moving... It's all very strange. Anyway, this ruins a lot of my maps too.
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