Saturday, March 26, 2011

Stats as of March 26, 1pm

    66976     60%  26700   castle moat v2
    73039  X  61%  28000   exploding ground v2
    75929  P -permanent-   horizontal exploding ground
    80199  X  59%  16600   exploding ground small boxes v2
   108937     61%  20600   double double explode v2
   108982  P -permanent-   exploding, tall button
   113235  P -permanent-   falling pyramid v2
   115767     61%  19000   box ends v2
 
   119389  P -permanent-   disappearing act
   123335     60%  16900   trapped, but not
   123524     57%  17100   disappearing funnel
   126151  P -permanent-   raising exploding bridge
   126606  P -permanent-   lowering then raising bridge
   135281  P -permanent-   falling raising exploding blocks
   136276     57%  14800   hidden trampoline
   139581  P -permanent-   bridge replacement
   150044     51%  12600   walljump, lava, lava
   155591  P -permanent-   ice in the way
   158550  P -permanent-   reup - sliding stick
   158563     52%  12200   reup - ice swing
   158564     54%  12100   reup - falling button platforms
   158569     55%  12400   reup - leaning planks
   164114  P -permanent-   exploding loose bridge
   165264  P -permanent-   chain lock
   167100  P -permanent-   ice block push
   170966  P -permanent-   disappearing bounce
   172049  P -permanent-   falling ramps
   172855  P -permanent-   conveyor belt
   187069  P -permanent-   * groundhog faith
   187080  P -permanent-   * shaman challenge 2
   187081  X  49%     65   * rainbow
   187084  P -permanent-   * obstacle course in chocolate
   187093     54%  10600   * fake floor trigger
   188810  X  38%    105   no red underneath
   188813  P -permanent-   no red dividing
   188815  P -permanent-   no red knt v2
   188816  P -permanent-   shaman cannon squeeze
   188818  X  48%    101   shaman above
   188820  X  29%    101   shaman boxed
   188821  P -permanent-   ice chutes
   188822  X  42%    107   shaman void
   188823  P -permanent-   shaman monorail
   196828  P -permanent-   ice blocked
   264934  P -permanent-   ice wall
   264935  X  49%    103   two posts
   264936  P -permanent-   workshop
   277898  X  36%    110   hanging ice 3
   311659     57%   1600   royal palace (map 24)
   311662     57%   1500   royal castle (map 2)
   311702     56%   1500   connected blocks
   312616     54%   1500   puzzle 1
   314806  P -permanent-   runner
   314854  P -permanent-   puzzle 3
   315632  P -permanent-   owl
   318580     55%   1300   gauntlet
   319632  P -permanent-   treadmill
   321052  P -permanent-   bird
   321268     54%   1000   treadmill maze
   323503  P -permanent-   puzzle 4

   327444     48%    266   march minimalism
   327447  P -permanent-   march night
   327448  P -permanent-   march freestyle
   327449  P -permanent-   march soundtrack
   328972  P -permanent-   double helix
   330438     52%    407   stairs 1
   330792     48%    103   arrows
   332899  P -permanent-   goat
   335400     46%    104   miniature
   335401     55%    509   chocowalls 1
   335405     53%    530   chocowalls 2
   335413     46%    102   elevators
   335894     40%    113   elevator floors
   336287     47%    101   control of the heavens
   337072     46%    102   gravity experiment
   337813  P -permanent-   stairs 2
   338157     57%    461   ice block push revisited
   338432     41%    102   spaceship 1
   338738     48%    101   spaceship 2
   338847     49%    220   piñata
   339035  P -permanent-   shaman rain
   339709     58%    228   arrows v2
   339847     42%    107   elevators v2
   339878     46%    107   elevator floors v2
   340088  P -permanent-   elevators v3
   340108  P -permanent-   elevator floors v3

   341270     56%    164   forklift
   341388     53%    196   mice elevator
   342561     49%    108   stair lift
   342666     32%    105   stair lift v2
   344409     36%    101   ice block push climb
   344415     37%    106   ice block push climb v2
   345597     41%     60   wind trap
   345661     55%    123   delayed trap
   345794     56%     86   gravity experiment 2
   346617     48%     76   temple 4
   347906     58%     74   stairs 3
   348352     53%     62   mouse trap tower
   348405     66%     77   mouse trap clone (map 61)
   348724             33   temple 5
   348918             37   temple 4 v2


The March contest winners were announced earlier this week. I got first place in the Night category and earned the forum title "Night Runner". :) Lots of people have been whispering me how much they hate/love the map. I also got third place in the Freestyle category. Overall, I'm happy. :)

I got fifth place in the Soundtrack category, which is a little disappointing. The scores were determined by taking the difference between yes and no votes, which is equivalent to counting those who didn't vote as half yes and half no. I'm not sure if this is the best way, since there's other explanations for why people didn't vote rather than ambivalence. For example, in Void's Jaws map, the ending is pretty quick, so maybe people didn't have time to vote. If instead the scores were determined by percent of yes votes, which assumes that those who didn't vote would vote in the same way as those who did, then the rankings would be different.

    Name       Score    Percent
    Tuiii      1159      93.4%
    Gundoesk    946      84.6%
    Miguxes     885      84.1%
    Voidmoon    867      90.1%
    Temple      865      89.7%

Void would be second and I'd be third. But Tuiii would still win, so I guess it doesn't matter too much.

I've played the winners' maps in the other categories and they're pretty nice.


Baffler's been deperming a lot of maps lately. A lot of them are shaman maps, which I guess are too hard for the average mouse. Since maps don't die anymore, shaman maps don't need to be permanent, but I still think they're some of the best maps in the game, so I'm sad for that reason. Permanent maps are played just as often as other user maps, which is not that often, except in room perm (which only plays permanent maps), which isn't too popular at the moment. Maybe they're going to change things?

Cheezecream's winning map will be added to the official rotation permanently, like Knt's map is. I think there's something like 125 vanilla maps counting nightmode, and currently these are played 2/3 of the time with user maps the other 1/3. Maybe they'll change the cycle to vanilla-permanent-user, 1/3 each? It was like this for a while back in September or October, but there probably wasn't even 100 permanent maps back then, and now there's over 1000. Permanent maps are the supposed to be the best maps in the game, so why shouldn't they be played more often? I think it's at least worth trying.

2 comments:

  1. Maybe they're going to change things?

    o.o weird coincidence...

    ReplyDelete
  2. Temple must have said something that caused the 0.148 and 0.149 update.
    Or Tig follows the blog.

    ReplyDelete