66976 60% 26700 castle moat v2
73039 X 61% 28000 exploding ground v2
75929 P -permanent- horizontal exploding ground
80199 X 59% 16600 exploding ground small boxes v2
108937 61% 20600 double double explode v2
108982 P -permanent- exploding, tall button
113235 P -permanent- falling pyramid v2
115767 61% 19000 box ends v2
119389 P -permanent- disappearing act
123335 60% 16900 trapped, but not
123524 57% 17100 disappearing funnel
126151 P -permanent- raising exploding bridge
126606 P -permanent- lowering then raising bridge
135281 P -permanent- falling raising exploding blocks
136276 57% 14800 hidden trampoline
139581 P -permanent- bridge replacement
150044 51% 12600 walljump, lava, lava
155591 P -permanent- ice in the way
158550 P -permanent- reup - sliding stick
158563 52% 12200 reup - ice swing
158564 54% 12100 reup - falling button platforms
158569 55% 12400 reup - leaning planks
164114 P -permanent- exploding loose bridge
165264 P -permanent- chain lock
167100 P -permanent- ice block push
170966 P -permanent- disappearing bounce
172049 P -permanent- falling ramps
172855 P -permanent- conveyor belt
187069 P -permanent- * groundhog faith
187080 P -permanent- * shaman challenge 2
187081 X 49% 65 * rainbow
187084 P -permanent- * obstacle course in chocolate
187093 54% 10600 * fake floor trigger
188810 X 38% 105 no red underneath
188813 P -permanent- no red dividing
188815 P -permanent- no red knt v2
188816 P -permanent- shaman cannon squeeze
188818 X 48% 101 shaman above
188820 X 29% 101 shaman boxed
188821 P -permanent- ice chutes
188822 X 42% 107 shaman void
188823 P -permanent- shaman monorail
196828 P -permanent- ice blocked
264934 P -permanent- ice wall
264935 X 49% 103 two posts
264936 P -permanent- workshop
277898 X 36% 110 hanging ice 3
311659 57% 1600 royal palace (map 24)
311662 57% 1500 royal castle (map 2)
311702 56% 1500 connected blocks
312616 54% 1500 puzzle 1
314806 P -permanent- runner
314854 P -permanent- puzzle 3
315632 P -permanent- owl
318580 55% 1300 gauntlet
319632 P -permanent- treadmill
321052 P -permanent- bird
321268 54% 1000 treadmill maze
323503 P -permanent- puzzle 4
327444 48% 266 march minimalism
327447 P -permanent- march night
327448 P -permanent- march freestyle
327449 P -permanent- march soundtrack
328972 P -permanent- double helix
330438 52% 407 stairs 1
330792 48% 103 arrows
332899 P -permanent- goat
335400 46% 104 miniature
335401 55% 509 chocowalls 1
335405 53% 530 chocowalls 2
335413 46% 102 elevators
335894 40% 113 elevator floors
336287 47% 101 control of the heavens
337072 46% 102 gravity experiment
337813 P -permanent- stairs 2
338157 57% 461 ice block push revisited
338432 41% 102 spaceship 1
338738 48% 101 spaceship 2
338847 49% 220 piñata
339035 P -permanent- shaman rain
339709 58% 228 arrows v2
339847 42% 107 elevators v2
339878 46% 107 elevator floors v2
340088 P -permanent- elevators v3
340108 P -permanent- elevator floors v3
341270 56% 164 forklift
341388 53% 196 mice elevator
342561 49% 108 stair lift
342666 32% 105 stair lift v2
344409 36% 101 ice block push climb
344415 37% 106 ice block push climb v2
345597 41% 60 wind trap
345661 55% 123 delayed trap
345794 56% 86 gravity experiment 2
346617 48% 76 temple 4
347906 58% 74 stairs 3
348352 53% 62 mouse trap tower
348405 66% 77 mouse trap clone (map 61)
348724 33 temple 5
348918 37 temple 4 v2
The March contest winners were announced earlier this week. I got first place in the Night category and earned the forum title "Night Runner". :) Lots of people have been whispering me how much they hate/love the map. I also got third place in the Freestyle category. Overall, I'm happy. :)
I got fifth place in the Soundtrack category, which is a little disappointing. The scores were determined by taking the difference between yes and no votes, which is equivalent to counting those who didn't vote as half yes and half no. I'm not sure if this is the best way, since there's other explanations for why people didn't vote rather than ambivalence. For example, in Void's Jaws map, the ending is pretty quick, so maybe people didn't have time to vote. If instead the scores were determined by percent of yes votes, which assumes that those who didn't vote would vote in the same way as those who did, then the rankings would be different.
Name Score Percent
Tuiii 1159 93.4%
Gundoesk 946 84.6%
Miguxes 885 84.1%
Voidmoon 867 90.1%
Temple 865 89.7%
Void would be second and I'd be third. But Tuiii would still win, so I guess it doesn't matter too much.
I've played the winners' maps in the other categories and they're pretty nice.
Baffler's been deperming a lot of maps lately. A lot of them are shaman maps, which I guess are too hard for the average mouse. Since maps don't die anymore, shaman maps don't need to be permanent, but I still think they're some of the best maps in the game, so I'm sad for that reason. Permanent maps are played just as often as other user maps, which is not that often, except in room perm (which only plays permanent maps), which isn't too popular at the moment. Maybe they're going to change things?
Cheezecream's winning map will be added to the official rotation permanently, like Knt's map is. I think there's something like 125 vanilla maps counting nightmode, and currently these are played 2/3 of the time with user maps the other 1/3. Maybe they'll change the cycle to vanilla-permanent-user, 1/3 each? It was like this for a while back in September or October, but there probably wasn't even 100 permanent maps back then, and now there's over 1000. Permanent maps are the supposed to be the best maps in the game, so why shouldn't they be played more often? I think it's at least worth trying.
Maybe they're going to change things?
ReplyDeleteo.o weird coincidence...
Temple must have said something that caused the 0.148 and 0.149 update.
ReplyDeleteOr Tig follows the blog.