17185 65% 3000
50053 62% 2300
56545 61% 2200
56916 62% 2400
57270 68% 2400
66976 67% 1700
73039 67% 1800
75929 66% 1600
80199 -permanent-
80434 -dead- 800
80434 was at 60% when I checked a few minutes ago--then I rechecked and it was gone. Everyone's maps are slowly dying. I don't think the rating system is working.
I reuploaded The Claw. I doubt it will do better this time, but we'll see.
A draft of a letter:
Death of the Shaman
One thing that's hard to not notice over the last few weeks is how little the shaman has been needed. The map editor is great and it's fun to play many of the user-created levels, but they are designed mostly as races. If the shaman's required, it's in a very basic way, to stop a block from moving or to help trapped mice. I would like to see more shaman-centric maps. This is the reason why I (and some of my friends) play: for the shaman. To be creative, to come up with new solutions or new inventions.
So what can be done? I think the simplest idea would be to have a few designated rooms (e.g. shaman_01, shaman_02, etc.) where only shaman-centric maps are played. I made a list of these below--they're the ones where the shaman has a lot of room to be creative. Depending on how popular these rooms are, more steps could be taken, such as including user-made shaman-centric maps in the rotation. But I think what I've suggested here is a simple first step that would bring joy to a lot of the players who fear that Tranformice is moving in the wrong direction.
Maps:
0 Discovery
2 Castle
3 Vacuum
4 Cheese Examined
5 Double Vacuum
10 Zoo
16 Stairs
19 Peak Cheese
36 Pool Ball
40 Cheese Saute
46 Absolute Void
47 The Right Fromagere
48 Cube Cheese
50 All Down!
53 Leap of Faith
68 The Funnel
72 Beautiful Glaciers
75 Dominos
76 The Iceberg
90 Over Your Head
91 Ladder to Heaven
93 Cliff
98 Upside Down Cone
100 Pitfall
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